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A prototype, implementing Sonic the Hedgehog's physics, with GM Studio, following Sonic Retro's guide.

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Sonic Physics

A prototype, implementing Sonic the Hedgehog's physics engine, using GameMaker Studio, following Sonic Retro's guide: http://info.sonicretro.org/Sonic_Physics_Guide. Also, using some data from Sonic 1 Disassembly.

Made during August 2015. A great experience, especially about game development, which reveals that developing games is more engineering than plain programming logic.

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A prototype, implementing Sonic the Hedgehog's physics, with GM Studio, following Sonic Retro's guide.

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