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This adds generic bucketed maps (split one big map into n smaller ones using a
bucket_id : int -> 0 .. (n-1)
function. This is the trick currently used in codex's nonrelational constraint domain, which we've seen improve performanceThis is still a WIP as it needs to support non-heterogeneous maps (and perhaps sets).
Overall I thinks the technique is good but it requires some changes of interface I'm not quite happy with.
BASE_MAP
, which I've calledBASE_MAP_INTERFACE
for lack of imaginationNODE
, with only the types and no constructors (except empty), which I've calledMAP_TYPES
.MAP
,SET
andHETEROGENEOUS_SET
which remove theirBaseMap
module and thepop_minimum
/min_binding
functions