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{ | ||
"meta": { | ||
"language": "lua", | ||
"language_name": "Lua", | ||
"structure": "data_types", | ||
"language_version": "5.1" | ||
}, | ||
"concepts": { | ||
"boolean": { | ||
"name": "Boolean", | ||
"not-implemented": true, | ||
"comment": "The type boolean has two values, false and true and both nil and false make a condition false." | ||
}, | ||
"signed_integer_16_bit": { | ||
"name": "Signed 16-bit integer", | ||
"not-implemented": true | ||
}, | ||
"signed_integer_32_bit": { | ||
"name": "Signed 32-bit integer", | ||
"not-implemented": true | ||
}, | ||
"signed_integer_64_bit": { | ||
"name": "Signed 64-bit integer", | ||
"not-implemented": true | ||
}, | ||
"signed_integer_as_object": { | ||
"name": "Signed object-based Integer", | ||
"not-implemented": true, | ||
"comment":"Lua does not have a built-in concept of distinct signed, object-based integers with the full range of operations and methods that you might find in languages like C++ or Java." | ||
|
||
}, | ||
"signed_float_16_bit": { | ||
"name": "Signed 16-bit floating point", | ||
"not-implemented": true | ||
}, | ||
"signed_float_32_bit": { | ||
"name": "Signed 32-bit floating point", | ||
"not-implemented": true | ||
}, | ||
"signed_float_64_bit": { | ||
"name": "Signed 64-bit floating point", | ||
"not-implemented": true | ||
}, | ||
"signed_float_as_object": { | ||
"name": "Signed object-based floating point", | ||
"not-implemented": true, | ||
"comment":"Same as integer applies here too." | ||
}, | ||
"string_as_object": { | ||
"name": "String as an object", | ||
"not-implemented": true, | ||
"comment":"In Lua, strings are typically treated as sequences of characters and do not have built-in support for being 'signed' or 'object-based' in the same way that numbers do not." | ||
}, | ||
"string_as_array": { | ||
"name": "String as an array of characters", | ||
"not-implemented": true | ||
}, | ||
"complex_as_object": { | ||
"name": "Complex Number as an object", | ||
"not-implemented": true, | ||
"comment":"In Lua, you can work with complex numbers by implementing your own data structure using tables or userdata, and define the necessary operations and methods for working with them." | ||
}, | ||
"real_number_part": { | ||
"name": "Complex number real part", | ||
"not-implemented": true | ||
}, | ||
"imaginary_number_part": { | ||
"name": "Complex number imaginary part", | ||
"not-implemented": true | ||
} | ||
} | ||
} |