ruby-lol is a wrapper to the Riot Games API.
Add this line to your application's Gemfile:
gem 'ruby-lol'
And then execute:
$ bundle
Or install it yourself as:
$ gem install ruby-lol
[ Outdated, anyone who wants to contribute to this please do it :) ]
require 'lol'
client = Lol::Client.new "my_api_key", {region: "euw"}
# => <Lol::Client:0x000000020c0b28 @api_key="my_api_key", @region="euw", @cached=false>
# NEW! You can cache requests using Redis now
# ttl defaults to 900
client = Lol::Client.new "my_api_key", {region: "euw", redis: "redis://localhost:6379", ttl: 900}
# Available Requests
client.champion
# => Lol::ChampionRequest
client.game
# => Lol::GameRequest
client.league
# => Lol::LeagueRequest
client.stats
# => Lol::StatsRequest
client.summoner
# => Lol::SummonerRequest
client.team
# => Lol::TeamRequest
# Available methods for each request type
client.champion.get
# => Lol::Champion
client.game.recent(summoner_id)
# => Lol::Game
client.league.get(summoner_id)
# => Lol::League
client.stats.summary(summoner_id)
# => Lol::SummaryStats
client.stats.ranked(summoner_id)
# => Lol::RankedStats
client.summoner.masteries(summoner_id)
# => [Lol::Masterypage]
client.summoner.runes(summoner_id)
# => [Lol::Runepage]
client.summoner.by_name(name)
# => Lol::Summoner
client.summoner.get(summoner_id)
# => Lol::Summoner
client.summoner.name(summoner_ids)
# => [Hash]
client.team.get(summoner_id)
# => Array
The Riot API has a section carved out for static-data. These requests don't count against your rate limit. The mechanism for using them is similar to the standard requests above.
Each static endpoint has two possible requests: get
and get(id)
. get
returns an array of OpenStructs representing the data from Riot's API, and get(id)
returns an OpenStruct with a single record. Here are some examples:
client.static
# => Lol::StaticRequest
**NOTE**: StaticRequest is not meant to be used directly, but can be!
client.static.champion
# => Lol::StaticRequest (for endpoint /static-data/champion)
client.static.champion.get
# => [OpenStruct] (with keys from http://developer.riotgames.com/api/methods#!/378/1349)
client.static.champion.get(id)
# => OpenStruct (with keys from http://developer.riotgames.com/api/methods#!/378/1349)
You can also pass query parameters as listed in the Riot API documentation. For example:
# returns all attributes
client.static.champion.get(champData: 'all')
# returns only lore information
client.static.champion.get(champData: 'lore')
NOTE: The realm endpoint is not implemented. Let us know if you need it, but it seemed somewhat unnecessary.
- Fork it
- Create your feature branch (
git checkout -b my-new-feature
) - Commit your changes (
git commit -am 'Add some feature'
) - Push to the branch (
git push origin my-new-feature
) - Create new Pull Request
- 0.9.14 Fixed a caching bug
- 0.9.13 Updated to latest API versions
- 0.9.12 Fixed a caching bug
- 0.9.11 Added caching support via REDIS
- 0.9.7 Updated LeagueRequest to API v2.3
- 0.9.6 Updated SummonerRequest and GameRequest to API v1.3
- 0.9.5 Fixed documentation
- 0.9.4 Completed support for updated API