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feat(docs/natives/RENDER_SCRIPT_CAMS): Renamed and explained the 4th … #1146
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CAM/RenderScriptCams.md
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## Parameters | ||
* **render**: Whether to render the cams or not. | ||
* **ease **: If true it will make a smooth transition between the current camera and the new rendered camera. | ||
* **easeTime **: The in milliseconds for the transition to happen. | ||
* **easeCoordsAnim**: If false it will only do the smooth transition to the rotation and the coords will be set instantly. | ||
* **p4**: Doesn't seem to change anything. |
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Param section should go after the added param
.
CAM/RenderScriptCams.md
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## Parameters | ||
* **render**: Whether to render the cams or not. | ||
* **ease **: If true it will make a smooth transition between the current camera and the new rendered camera. | ||
* **easeTime **: The in milliseconds for the transition to happen. | ||
* **easeCoordsAnim**: If false it will only do the smooth transition to the rotation and the coords will be set instantly. | ||
* **p4**: Doesn't seem to change anything. |
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Try to use something more general and add what value is used by default in decompiled scripts.
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It's just that, if ease is true this param will change the behaviour in the transition
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Hey there, requested some changes 😊
CAM/RenderScriptCams.md
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@@ -8,22 +8,15 @@ ns: CAM | |||
void RENDER_SCRIPT_CAMS(BOOL render, BOOL ease, int easeTime, BOOL p3, BOOL p4); |
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Where's easeCoordsAnim
, which is p3
? This is why the checks are failing. The parameter section has to match these.
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Oh, now I see thanks
Co-authored-by: Dillon Skaggs <[email protected]>
Co-authored-by: Dillon Skaggs <[email protected]>
Co-authored-by: Dillon Skaggs <[email protected]>
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