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updating the mod #75

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t1a2l opened this issue Aug 20, 2021 · 4 comments
Open

updating the mod #75

t1a2l opened this issue Aug 20, 2021 · 4 comments

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@t1a2l
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t1a2l commented Aug 20, 2021

@chronofanz I am trying to update the mod to support post offices and in general support a single building with more then one vehicle type that has diffrenet transfer reason, they way you made the mode require extnsive changes, icluding new tabs and check if the building has more the one transfer reason and changing all the chekcs you are making for normal buildings.

Are you still updating the mod?

@chronofanz
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Thanks for reaching out. I'm not maintain the mod anymore - feel free to make changes as you see fit. I'd suggest syncing with @CityGecko to ensure you're aligned on features and perhaps prioritizing which features to add. [Sorry, I'm typing this from work, so my mind is full of Program Management processes and stuff right now :)] I suppose my only ask is to document your changes and maybe some testing (I might have some time to help with testing). Ping if you need/want permissions to approve PRs or do other admin stuff for this repo.

@t1a2l
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t1a2l commented Aug 20, 2021

Ok thanks

@CityGecko
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Hi t1a2l - you can contribute and then lets try merging via pull. As already discussend on Discord, there should be the possibility to enhance and fix certain things. As Chronofanz advised we should take care for proper documentation. Workshop object can be updated by me.

@t1a2l
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t1a2l commented Nov 20, 2021

@chronofanz - Hey, if you have some free time, can you take a look at my fork, i don't know eaxctly what is wrong, but something is and i cant pin point it.

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