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EnhancedDistrictServices.csproj
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EnhancedDistrictServices.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{931AA4D1-891F-414B-8D33-AD6403E360B5}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>EnhancedDistrictServices</RootNamespace>
<AssemblyName>EnhancedDistrictServices</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(ProgramFiles)\Steam\steamapps\common\Cities_Skylines\Cities_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="CitiesHarmony.API, Version=2.1.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\CitiesHarmony.API.2.1.0\lib\net35\CitiesHarmony.API.dll</HintPath>
</Reference>
<Reference Include="CitiesHarmony.Harmony, Version=2.0.4.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\CitiesHarmony.Harmony.2.2.0\lib\net35\CitiesHarmony.Harmony.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="System.Xml.Linq" />
<Reference Include="Assembly-CSharp">
<HintPath>$(ProgramFiles)\Steam\SteamApps\common\Cities_Skylines\Cities_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="ColossalManaged">
<HintPath>$(ProgramFiles)\Steam\SteamApps\common\Cities_Skylines\Cities_Data\Managed\ColossalManaged.dll</HintPath>
</Reference>
<Reference Include="ICities">
<HintPath>$(ProgramFiles)\Steam\SteamApps\common\Cities_Skylines\Cities_Data\Managed\ICities.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(ProgramFiles)\Steam\SteamApps\common\Cities_Skylines\Cities_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Source\DistrictPark.cs" />
<Compile Include="Source\EnhancedDistrictServicesMod.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Source\Constraints.cs" />
<Compile Include="Source\EnhancedDistrictServicesLoadingExtension.cs" />
<Compile Include="Source\OfferTracker.cs" />
<Compile Include="Source\Patches\CarAICreateVehiclePatch.cs" />
<Compile Include="Source\Patches\CarAIDisableCollisionCheckPatch.cs" />
<Compile Include="Source\Patches\AirportBuildingAIHandleCrimePatch.cs" />
<Compile Include="Source\Patches\CarAITrySpawnPatch.cs" />
<Compile Include="Source\Patches\CarAIPathfindFailurePatch.cs" />
<Compile Include="Source\Patches\CargoTruckAIArriveAtSourcePatch.cs" />
<Compile Include="Source\Patches\DistrictManagerReleaseDistrictPatch.cs" />
<Compile Include="Source\Serialization\Datav4.cs" />
<Compile Include="Source\Serialization\Datav3.cs" />
<Compile Include="Source\Serialization\Datav2.cs" />
<Compile Include="Source\Serialization\Datav1.cs" />
<Compile Include="Source\Serialization\EnhancedDistrictServicesSerializableData.cs" />
<Compile Include="Source\EnhancedDistrictServicesTool.cs" />
<Compile Include="Source\EnhancedDistrictServicesUIPanel.cs" />
<Compile Include="Source\Logger.cs" />
<Compile Include="Source\EnhancedDistrictServicesUIPanelBase.cs" />
<Compile Include="Source\Patches\DistrictManagerReleaseParkPatch.cs" />
<Compile Include="Source\Serialization\EnhancedDistrictTransferHistorySerializableData.cs" />
<Compile Include="Source\Serialization\TransferHistoryv1.cs" />
<Compile Include="Source\TransferHistory.cs" />
<Compile Include="Source\OutsideConnectionInfo.cs" />
<Compile Include="Source\UI\InputType.cs" />
<Compile Include="Source\UI\CopyPaste.cs" />
<Compile Include="Source\UI\ResourceLoader.cs" />
<Compile Include="Source\UI\UIEDSButton.cs" />
<Compile Include="Source\Vehicles\TaxiMod.cs" />
<Compile Include="Source\Patches\TransferManagerAddOfferPatch.cs" />
<Compile Include="Source\UI\Settings.cs" />
<Compile Include="Source\UI\UIOptionsKeymapping.cs" />
<Compile Include="Source\Utils.cs" />
<Compile Include="Source\TransferManagerInfo.cs" />
<Compile Include="Source\TransferManagerMod.cs" />
<Compile Include="Source\Patches\TransferManagerMatchOffersPatch.cs" />
</ItemGroup>
<ItemGroup>
<None Include=".editorconfig" />
<None Include="packages.config" />
<None Include="Source\Patches\readme.md" />
<None Include="Source\readme.md" />
</ItemGroup>
<ItemGroup>
<Folder Include="Images\" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Source\Icons\EDS.png" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Source\Icons\EDSDisabled.png" />
<EmbeddedResource Include="Source\Icons\EDSFocused.png" />
<EmbeddedResource Include="Source\Icons\EDSHovered.png" />
<EmbeddedResource Include="Source\Icons\EDSPressed.png" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>xcopy /y "$(TargetPath)" "C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\1922400472" /s /e
xcopy /y "CitiesHarmony.API.dll" "C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\1922400472"
</PostBuildEvent>
</PropertyGroup>
</Project>