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WebSockets for LiveSplitOne #9
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Hey, super cool. One thing, that seems to be missing is adding the dependencies to the setup.py. I will have a look at your other pull requests, but realistically I won't be having time until the weekend. |
While I completely agree here I haven't found a reasonable way to do so. Every search lands either on This was also the intention of putting the import into the class instead at the top - being an interpreter I wanted to make them optional. I'm not particularly knowledged in the python ecosystem so if you know how to do that don't hesitate to adjust the stuff needed - I gave you permission to edit this PR. |
Still a couple of issues with the Since I initially thought the After installing all the modules, there is unfortunately still one problem... after starting the webserver, the rest of the program is not launched... |
Arg, now it's biting me that I've splitted that stuff into smaller PRs. I don't have a functional game configuration without the other two PRs. |
make a new branch locally and merge the other branches into that? |
That's what I have here and it works…
That sounds like that threading is somehow blocking? |
No, but I narrowed it down a bit. It happens when I start VVVVVV. For that |
Hm, that would explain why I'm not getting this issue, I'm not using |
@christofsteel Please try changing There's even the advice to do this as early as possible "ideally before any other imports". |
Sorry, did not read your suggestion up until now. Solved it by directly using eventlets, and it's already included in the main branch. |
This integrates lso-remote. See #7 for additional info.
Fixes #7