Releases: chocola-mint/VisualScriptingKai
Releases · chocola-mint/VisualScriptingKai
v0.2.3
What's new
- You can now search for Object reference literals in graphs via Graph Lens.
- You can use this to search for references to scene GameObjects, ScriptableObjects, etc.
- Due to technical limitations, you'll have to manually refresh using the "Refresh" button when you change such literals (e.g., with drag-and-drop) to update the search results.
vskai_search_ref.mp4
v0.2.2
What's new
- Introducing Flow Coroutines, a flexible coroutine system for Visual Scripting. You can launch Flow Coroutines from any node and not just Events, and you can wait for them to finish, or even stop them manually. See README.md for details.
What's fixed
- Function Nodes now have their summaries shown properly in the Graph Inspector.
v0.2.1
What's new
- VisualScriptingPlus has been renamed to VisualScriptingKai due to name overlap with an existing Asset Store asset. This is a breaking change, and previously-generated nodes won't be loaded correctly.
- To fix this manually, you can open your scenes and Script Graph Assets with a text editor (for example, Visual Studio Code or Notepad++), and use the Find & Replace tool to replace all "VisualScriptingPlus" with "VisualScriptingKai".
- Test Nodes can now be executed with the "Run" button, shown on the node, in front of the output port. Double-clicking won't do anything now.
v0.2.0
What's new
- Function Nodes