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feat: vscodium/netcoredbg launch configuration example #89

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Oct 28, 2024
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42 changes: 42 additions & 0 deletions .vscode/launch.json
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,48 @@
// environment variable. On mac or linux, this can be done by adding
// the following to your .zshrc, .bashrc, or .bash_profile file:
// export GODOT="/Applications/Godot.app/Contents/MacOS/Godot"
{
"name": "🕹 Debug Game (VSCodium)",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "build",
"program": "",
"internalConsoleOptions": "openOnSessionStart",
"pipeTransport": {
"debuggerPath": "${extensionInstallFolder:muhammad-sammy.csharp}/.debugger/netcoredbg/netcoredbg",
"pipeCwd": "${workspaceFolder}",
"pipeProgram": "${env:GODOT}",
"pipeArgs": [
"--debug"
]
},
"osx": {
"pipeTransport": {
// netcoredbg for Apple Silicon isn't included with the VSCodium C#
// extension. You must clone it, build it, and setup the path to it.
// You'll need homebrew, cmake, and clang installed.
//
// --------------------------------------------------------------- //
//
// git clone https://github.com/Samsung/netcoredbg.git
// cd netcoredbg
// mkdir build
// cd build
// CC=clang CXX=clang++ cmake .. -DCMAKE_INSTALL_PREFIX=$PWD/../bin
//
// In your ~/.zshrc file, add the following line and adjust the path:
//
// export NETCOREDBG="/path/to/netcoredbg/bin/netcoredbg"
//
"debuggerPath": "${env:NETCOREDBG}",
"pipeCwd": "${workspaceFolder}",
"pipeProgram": "${env:GODOT}",
"pipeArgs": [
"--debug"
]
}
},
},
{
"name": "🕹 Debug Game",
"type": "coreclr",
Expand Down