A simple subclass of UITableViewController which behaves like a melodeon.
Inherit MelodeonController
and implement it just like you would on a normal UITableViewController
.
class TableViewController: MelodeonController {
var firstList = ["Option One", "Option Two", "Option Three"]
var secondList = ["Choice One", "Choice Two", "Choice Three", "Choice Four" ]
var thirdList = ["Element One", "Element Two"]
...
.....
}
Provide your sections as array and override the sections
property.
override var sections:[Any] {
return ["List A", "List B", "List C"]
}
And provide the number of rows per section (this is required).
override func numberOfRows(inSection section:Int) -> Int {
switch section {
case 0:
return firstList.count
case 1:
return secondList.count
case 2:
return thirdList.count
default:
return 0
}
}
Optional:
You may implement your own header cell as long as it is of type MelodeonHeaderCell
.
override var headerClasses:[MelodeonHeaderCell.Type]? {
return [TableHeaderCell.self, AnotherHeaderCell.self]
}
You may also provide the section which will be expanded when the view is loaded.
override var initialExpandedSection: Int {
return 0
}
You can control which header is interactive.
override func header(_ header: MelodeonHeaderCell, shouldTapAtSection section: Int) -> Bool {
if section == 1 {
return false
}
return true
}
Or handle the tap events.
override func header(_ header: MelodeonHeaderCell, didTapAtSection section: Int) {
// TODO: Implement header tap event here
}
To run the example project, clone the repo, and run pod install
from the Example directory first.
Melodeon is available through CocoaPods. To install it, simply add the following line to your Podfile:
pod "Melodeon"
Chad Lee, [email protected]
Melodeon is available under the MIT license. See the LICENSE file for more info.