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Cataclysm-BN experimental build 2023-12-12-0039

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@github-actions github-actions released this 12 Dec 00:43
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  • PR: #397 [CR]Fix body temperatures being too low by Coolthulhu
  • PR: #1959 Fix manual release by Coolthulhu
  • PR: #2729 Add Kevlar Vest's Recipe by NobleJake
  • PR: #2216 Lua via sol2 by olanti-p
  • PR: #3140 Lua table serde: allow non-string types as table keys by olanti-p
  • PR: #3192 docs(fix): broken pull request template links by RoyalFox2140
  • PR: #3194 Fixed generation of glitched bridges by Vollch
  • PR: #3190 docs: add first week & forest survival by RoyalFox2140
  • PR: #3248 build(cmake): deduplicate library setup by scarf005
  • PR: #3262 Allow filling containers directly from blood draw kit by chaosvolt
  • PR: #3270 Properly remove stale test user dir by olanti-p
  • PR: #3310 Fix tidy warnings by olanti-p
  • PR: #3303 Check mx ids defined for region by olanti-p
  • PR: #3336 Voltmeter & pH meter rebalancing by RoyalFox2140
  • PR: #3344 Fixed odd mapgen in house basement by Vollch
  • PR: #3364 Revert "ci: trigger workflow check on merge queue" by scarf005
  • PR: #3354 Ported items flags optimization from DDA by Vollch
  • PR: #3379 Fix infinite loop in mine gen by olanti-p
  • PR: #3368 Use std::optional for best_mode_for_range() by KheirFerrum
  • PR: #3439 Electric Lighter by yay855
  • PR: #3451 Bionic claw Balance Buff by yay855
  • PR: #3452 fix: bodypart layer not displaying All first (again) by scarf005
  • PR: #3434 feat: overhaul encumbrance UI by scarf005
  • PR: #3458 fix(port): allow using jacking tools from vehicle cargo by Vollch
  • PR: #3459 Silence more lab type warnings by olanti-p
  • PR: #3455 Enable Lua in manual releases by olanti-p
  • PR: #3392 feat: street light additions part 3-ish by chaosvolt
  • PR: #3453 fix(port): add missing pyromaniac morale boost for bionics and explosives by Vollch
  • PR: #3417 feat(port): lockpicking migration and JSONification by Vollch
  • PR: #3461 Fix ammonium nitrate recipe by Cactoideae
  • PR: #3462 fix: bronze dagger recipe using wrong ID by chaosvolt
  • PR: #3460 **Sweet Sweet Sugar - Molasses byproduct ** by Treah
  • PR: #3466 Missing id_suffix for one of nitric acid recipes by Cactoideae
  • PR: #3464 Decouple crop growth time from season length, add separate scaling option by YeOldeMiller
  • PR: #3463 Reduce scaling of Stats Through Kills EXP requirements by chaosvolt
  • PR: #3468 Make "prove you're a survivor" mission less vague by chaosvolt
  • PR: #3470 Routine i18n updates on 2023-10-21 by Coolthulhu
  • PR: #3471 feat(port): fireflies by Zlorthishen
  • PR: #3465 fix: hauling not getting disabled automatically with liquids by CrocodileJonesy
  • PR: #3475 Make grid appliances refund solder on deconstruction by YeOldeMiller
  • PR: #3474 fix: alternative ear mutation not being overriden by scarf005
  • PR: #3473 fix: no highlights in combined opposite bodyparts by scarf005
  • PR: #3472 docs: 0.4 release notes by scarf005
  • PR: #3483 Change the Ubuntu version used from 22.04 to 20.04 for Linux Builds by RobbieNeko
  • PR: #3469 feat(content, port): game store by Zlorthishen
  • PR: #3482 Fix vehicles placement in small warehouse by 0Monet
  • PR: #3486 Adjust platinum grille recipe to more reasonable requirements by YeOldeMiller
  • PR: #3479 fix: privacy fence refunding incorrect materials on deconstruct by YeOldeMiller
  • PR: #3492 fix: tanbark description by 0Monet
  • PR: #3491 fix: remove conflicting games itemgroup by RoyalFox2140
  • PR: #3493 Update PR template for better readability, add new information by olanti-p
  • PR: #3478 feat: 'Build Standard Wall' to the build menu by sired22
  • PR: #3438 feat(content): specials placement rework by Vollch
  • PR: #3495 fix: house_duplex mapgen by 0Monet
  • PR: #3498 Revert previous PR to release.yml by RobbieNeko
  • PR: #3502 Set application name to Cataclysm BN on OSX by Daenyth
  • PR: #3499 fix: Urban Dev mapgen by Zlorthishen
  • PR: #3503 feat(content): semi-plausible smokeless gunpowder recipe by YeOldeMiller
  • PR: #3507 feat(balance): fleshing out survivor zombie drops by chaosvolt
  • PR: #3513 feat(balance): craftable voltmeter by RoyalFox2140
  • PR: #3505 feat(content): bungalow 23 by LilShiningMan
  • PR: #3506 feat(content, port): bog iron by chaosvolt
  • PR: #3511 Routine i18n updates on 2023-10-28 by Coolthulhu
  • PR: #3100 Prevent crash when lastworld.json is corrupted or empty. by KheirFerrum
  • PR: #3481 feat(content, port): mall rework by mythosmod
  • PR: #3521 feat(balance): shorten uncraft time for rags and fibrous stalks by RoyalFox2140
  • PR: #3514 feat(content): bungalow 24 by LilShiningMan
  • PR: #3519 chore: checklist in PR template by olanti-p
  • PR: #3515 fix: vandalized evac shelter mapgen by 0Monet
  • PR: #3518 feat(content): crossbow loading lever gunmod by chaosvolt
  • PR: #3527 fix: stadium overmap terrain by 0Monet
  • PR: #3309 fix: crash in ranged accuracy test related to dead NPC cleanup by olanti-p
  • PR: #3522 feat(balance, port): arpen reduction via layered armor, make shields block ranged hits by chaosvolt
  • PR: #3528 ci(port): Fix clang 14 build in GHA by olanti-p
  • PR: #3534 fix(map): bus station, pizza parlor mapgen by 0Monet
  • PR: #3535 [DinoMod] more dino helmet stats by LyleSY
  • PR: #3523 feat(content): bungalow 25 by LilShiningMan
  • PR: #2250 refactor!: give items identity by joveeater
  • PR: #3538 feat(balance): buff kevlar zombie skinning by Krwak
  • PR: #3539 feat(i18n): routine i18n updates on 2023-11-04 by Coolthulhu
  • PR: #3546 fix: items not spilling from vehicles correctly by joveeater
  • PR: #3544 fix: debugmsg when removing npc armor by joveeater
  • PR: #3512 perf(port): flag to skip rendering for spells by chaosvolt
  • PR: #3550 Fix vehicles going glitchy when parts are added by joveeater
  • PR: #3554 fix: zero monster speed on spawn by olanti-p
  • PR: #3558 feat(content): house_fence01 by LilShiningMan
  • PR: #3562 feat(mods/magiclysm): add missing owlbear pelts recipe by RobbieNeko
  • PR: #3561 fix: filling containers from the map by joveeater
  • PR: #3555 fix: prevent UB on test suite exit. by joveeater
  • PR: #3559 fix: vehicle split crash by joveeater
  • PR: #3566 fix: moving firewood onto a fire by joveeater
  • PR: #3569 fix: invalidate mass when moving items to/from vehicles by joveeater
  • PR: #3568 fix: item sorting by joveeater
  • PR: #3567 fix: broken activities by joveeater
  • PR: #3565 fix: crafting deleting stuff by joveeater
  • PR: #3572 feat(mods/no hope): No Hope doesn't make the world freezing by RoyalFox2140
  • PR: #3574 feat(content): house_fence02 by LilShiningMan
  • PR: #3571 fix: mending vehicles by joveeater
  • PR: #3577 feat(content): house_fence03 by LilShiningMan
  • PR: #3573 fix: fouled attachments not being cleaned along with the gun by YeOldeMiller
  • PR: #3517 feat(balance): tweaks for crafting and disassembly consistency by YeOldeMiller
  • PR: #3575 feat: fix and add STR_RELOAD to crossbows by chaosvolt
  • PR: #3585 fix: Add missing favorite on item copy by joveeater
  • PR: #3581 fix: bad clears on inventories by joveeater
  • PR: #3579 fix: holster/bandolier speed by joveeater
  • PR: #3582 fix: Erased the npc Alonso from history (the game) by AniDemi
  • PR: #3587 feat(content): house_fence04 by LilShiningMan
  • PR: #3589 fix: NPCs keep their splints on by KheirFerrum
  • PR: #3592 fix: npc splints and clean up iterator errors by joveeater
  • PR: #3600 fix: crafting leaving 0 item stacks by joveeater
  • PR: #3594 Add street lights to remaining shops, port change to make them no longer opaque by chaosvolt
  • PR: #3613 feat(content): house_fence05 by LilShiningMan
  • PR: #3611 fix: Repair Item activity occasionally encountering a bad pointer when initiated from vehicle/grid by KheirFerrum
  • PR: #3601 fix: Better fallback for cut lake shoreline by Vollch
  • PR: #3622 feat(balance): carnivores can eat protein drinks by RoyalFox2140
  • PR: #3623 feat(i18n): routine i18n updates on 2023-11-11 by Coolthulhu
  • PR: #3624 feat(content): house_fence06 by LilShiningMan
  • PR: #3621 feat(balance): Give moose pelts instead of hides by chaosvolt
  • PR: #3620 feat(content): monstergroup for gunstores, milsurp, etc by chaosvolt
  • PR: #3625 feat(balance): power armor updates by chaosvolt
  • PR: #3619 fix: crash in vehicle activities by joveeater
  • PR: #3603 feat(content): Roman Revival by yay855
  • PR: #3629 fix: errors when npcs pickup items by joveeater
  • PR: #3628 fix: Dropping wielded count-by-charges items causing errors by joveeater
  • PR: #3627 fix: crafting destroying tools sometimes by joveeater
  • PR: #3626 feat(content): add cacao and coca trees by NobleJake
  • PR: #3630 fix: error message on npc clothing takeoff by joveeater
  • PR: #3631 fix: Unseal modified containers by joveeater
  • PR: #3641 fix: Add harvestable coca tree description by Fruitybite
  • PR: #3638 feat(content): house_fence07 by LilShiningMan
  • PR: #3637 feat: Liquid summoned by spells can be stored and used by Vollch
  • PR: #3639 fix: Better attempt detach logic by joveeater
  • PR: #3642 fix: food rotting incorrectly by joveeater
  • PR: #3646 fix: red text when refilling cars by joveeater
  • PR: #3520 feat(port): mutable specials and unhardcored labs and anthills by Vollch
  • PR: #3614 fix: calculate modes in gunmods too by scarf005
  • PR: #3650 feat(content): bungalow 26 by LilShiningMan
  • PR: #3653 feat(balance): Rebalanced occurrences of some specials by Vollch
  • PR: #3654 fix(content): palette error in Bungalow26 by LilShiningMan
  • PR: #3655 fix(content): NON_FOULING flag not working due to typo by scarf005
  • PR: #3615 ci: bump dmgbuild to 1.6.1 by scarf005
  • PR: #3595 ci: release daily by scarf005
  • PR: #3657 refactor(content): Convert slimepit special to mutable by Vollch
  • PR: #3659 feat(content): cacao tree graphics update by NobleJake
  • PR: #3660 feat(content): made some bionics better by yay855
  • PR: #3661 fix: migration of acid anthills by Vollch
  • PR: #3663 feat(content): 2Story01 by LilShiningMan
  • PR: #3666 Fixed mutable copy-from by Vollch
  • PR: #3670 feat (interface): new UDP external tileset sprite for signs by chaosvolt
  • PR: #3668 fix: don't allow cutting up corpses by chaosvolt
  • PR: #3643 fix: save/load breaking effect of relic stat boosts by chaosvolt
  • PR: #3536 ci: semantic PR title via conventional commits by scarf005
  • PR: #3457 build(port): CMake improvements by olanti-p
  • PR: #3633 refactor(content): JSONize Pumps by Ali-Anomma
  • PR: #3649 feat(balance): Constructable furniture consistency updates by chaosvolt
  • PR: #3652 fix: update eye encumbrance, infravision when transforming items by chaosvolt
  • PR: #3673 feat(content): Add sleepdebt effect by RoyalFox2140
  • PR: #3674 build: use import map for ts imports by scarf005
  • PR: #3675 feat(content): 2Story02 by LilShiningMan
  • PR: #3676 ci: temporary disable ASan/UBSan builds by olanti-p
  • PR: #3677 chore: adjusted PR template per feedback, stylistic changes by olanti-p
  • PR: #3678 fix: crash when trying to load a world while missing a mod by olanti-p
  • PR: #3680 fix: mass_grave map extras by 0Monet
  • PR: #3681 fix: sewer rework by Vollch
  • PR: #3688 feat: Convert non-pistol only energy weapon mods to be compatible with all energy weapons. by KheirFerrum
  • PR: #3693 fix: another fix for anthill migration by Vollch
  • PR: #3690 fix(balance): Adjustments to bastion fort by chaosvolt
  • PR: #3694 fix: Crash in npc activities by joveeater
  • PR: #3696 refactor(content): convert mine special to mutable by Vollch
  • PR: #3697 feat(balance): MILITARY_MECH flag affects ID card needed, fix duplicate message by chaosvolt
  • PR: #3701 fix: Indefinite vehicle refill by joveeater
  • PR: #3700 feat(content): house_coop01 by LilShiningMan
  • PR: #3702 fix: campground mapgen by 0Monet
  • PR: #3705 feat(content): swap travois and wood box size by yay855
  • PR: #3704 fix: rotation of signs & graffity by Vollch
  • PR: #3706 feat(i18n): routine i18n updates on 2023-11-18 by Coolthulhu
  • PR: #3707 feat(balance): adjust biodiesel recipe for more reasonable crafting time by YeOldeMiller
  • PR: #3682 fix(content): correct electric firestarter recipe by yay855
  • PR: #3703 feat(content): debuff war scythe damage, buff crafting time by yay855
  • PR: #3708 feat(balance): chocolate recipe update by NobleJake
  • PR: #3716 feat(content): Biodiesel Fuel for Gasoline Engines by yay855
  • PR: #3715 fix: farm mapgen by 0Monet
  • PR: #3711 feat(content): vehicle side mirrors by Zlorthishen
  • PR: #3726 fix(bugfixes): Fix light and helmet power helms having each other's power draw by chaosvolt
  • PR: #3724 fix: toxic dump mapgen by 0Monet
  • PR: #3691 feat(balance): HEAVY_WEAPON_SUPPORT flag for large mutation and power armors by chaosvolt
  • PR: #3729 perf: specials placement optimizations by Vollch
  • PR: #3733 feat(balance): update capacity of power armor holsters by chaosvolt
  • PR: #3685 ci: fix autofix bot not adding comments by scarf005
  • PR: #3737 fix: bad pump iterator by joveeater
  • PR: #3736 fix: bad iterator message in chopping logs by joveeater
  • PR: #3741 fix: potential fix for stack overflow in debug MSVS builds by Vollch
  • PR: #3742 fix: mopping floors by joveeater
  • PR: #3743 fix: movie_theater mapgen by 0Monet
  • PR: #3720 fix(balance): no more EXP gain when a skill is maxed out by chaosvolt
  • PR: #3719 feat(balance): Bionic zombies generate CBMs less often, harvesting of what generates made more reliable by chaosvolt
  • PR: #3732 fix: specials spawned for missions will respect min range by Vollch
  • PR: #3709 fix: potential fix for liquid iexamine by Vollch
  • PR: #3747 feat(i18n): routine i18n updates on 2023-11-25 by Coolthulhu
  • PR: #3749 ci: bump vcpkg version to fix MSVC build by scarf005
  • PR: #3750 feat: monster armor for cold and electric by scarf005
  • PR: #3728 fix: martial arts damage buffs apply to all damage types by yay855
  • PR: #3752 feat: mop 3x3 area around by scarf005
  • PR: #3751 feat: allow using MOUNTABLE terrains nearby when firing heavy weapon by scarf005
  • PR: #3755 fix: use env. resist for stun, blind, sap, paralysis by scarf005
  • PR: #3756 feat(content): New Epilogues for NPCs by Empyrean-Heaven
  • PR: #3753 fix: irradiator_1 mapgen by 0Monet
  • PR: #3759 fix: roadstop roofs mapgen by 0Monet
  • PR: #3760 fix: cs_public_art_piece mapgen by 0Monet
  • PR: #3761 fix: house13 mapgen roof by 0Monet
  • PR: #3762 feat(port, content): freshwater research station by Vollch
  • PR: #3731 fix(balance): repair chance rebalancing by chaosvolt
  • PR: #3764 feat(port): allow vertical movement for avatar in water by Vollch
  • PR: #3758 feat(balance): power armor rebalancing, take 2 by chaosvolt
  • PR: #3770 fix(balance): remove GULIT flag from fungal children by chaosvolt
  • PR: #3772 feat(mods/magiclysm, port): spell components from DDA by RoyalFox2140
  • PR: #3769 feat(balance): bionic harvest follow-ups part 1 by chaosvolt
  • PR: #3771 feat(content): power armored profession by chaosvolt
  • PR: #3767 feat(content): More Snippets by Empyrean-Heaven
  • PR: #2202 feat(UI): Add map position to each diary page by leoCottret
  • PR: #3774 fix: misalignment in snippet id numbering by Empyrean-Heaven
  • PR: #3775 feat(balance): ammo pouch storage adjustments by chaosvolt
  • PR: #3672 ci: enforce usage of scopes in PR title by scarf005
  • PR: #3776 fix(content): update Joint Servo CBM descriptions by YeOldeMiller
  • PR: #3777 feat(content): Leg ammo pouch, reversible staff sling by yay855
  • PR: #3779 fix: animalpound, house_duplex8, s_candy mapgen by 0Monet
  • PR: #3778 feat(balance): assorted profession updates by chaosvolt
  • PR: #3788 fix: fix naming conventions for mag pouches, remove redundant plural by chaosvolt
  • PR: #3789 fix(balance,port): evaporated milk quench by 0Monet
  • PR: #3798 feat(i18n): routine i18n updates on 2023-12-02 by Coolthulhu
  • PR: #3793 **fix: Seal coffin and dig grave is not constructable. ** by Treah
  • PR: #3783 feat(content,mods/fuji_mpp): mainline a few more professions, add combat engineer by chaosvolt
  • PR: #3781 feat(content): more bionic harvest entries by chaosvolt
  • PR: #3780 feat(port)!: parametric mapgen by Vollch
  • PR: #3312 chore!: migrate legacy unit by scarf005
  • PR: #3791 build: fix cmake build by scarf005
  • PR: #3801 fix: Remove active iterator messages by joveeater
  • PR: #3808 fix: bad signedness in load by joveeater
  • PR: #3802 fix: isherwood mapgen and others by 0Monet
  • PR: #3795 feat(balance): Make slimesprings avoid traps by RobbieNeko
  • PR: #3810 refactor(port): Make mutation_category ids be string_ids by Vollch
  • PR: #3812 fix: s_grocery mapgen by 0Monet
  • PR: #3805 feat: debug infinite stamina by scarf005
  • PR: #3803 fix: use fixed duration in survival achievement description by scarf005
  • PR: #3816 fix: house_fence04 mapgen by 0Monet
  • PR: #3817 refactor!: Mainline Urban_Development mod by Zlorthishen
  • PR: #3165 feat(mods/teleportation_tech): Teleporter mod by borsek
  • PR: #3806 fix: only increase noise when vehicle is airborne by scarf005
  • PR: #3809 feat(port,content,mods/aftershock): Aftershock ports 1, Shoddy laser rifle by RoyalFox2140
  • PR: #3815 feat(content): gatling gun for forts and museums by chaosvolt
  • PR: #3822 fix: consistent flooring for bandit cabins by chaosvolt
  • PR: #3797 feat(balance): add POWERARMOR_COMPATIBLE flag to most SKINTIGHT and RESTRICT_HANDS items by chaosvolt
  • PR: #3800 feat(content): clockworks recipe, handmade pocket watch by yay855
  • PR: #3811 feat(balance): NPCs can now help push vehicles, adjustments to wooden cart wheels by chaosvolt
  • PR: #3792 feat(balance): Add COMPACT flag to various accesories by chaosvolt
  • PR: #3787 fix: repair nanobots not working at all on broken limbs by scarf005
  • PR: #2011 fix: impossible hibernation by leoCottret
  • PR: #3824 build(deps-dev): bump vite from 4.4.9 to 4.4.12 in /doc by dependabot[bot]
  • PR: #3819 style: format Lua files by scarf005
  • PR: #3814 fix: starting item sorting differently on mac by scarf005
  • PR: #3837 fix: clang-tidy CI failure by scarf005
  • PR: #3839 fix: allow mounting gun on climbables by scarf005
  • PR: #3841 feat(content): more holy books by RoyalFox2140
  • PR: #3828 docs: fix broken link by scarf005
  • PR: #3846 feat: open wiki in menu by scarf005
  • PR: #3834 refactor(port): tidy specials data and mutable connections by Vollch
  • PR: #3840 refactor(port): unhardcode oter_id migrations by Vollch
  • PR: #3830 fix: make debug spawned clothings fit to body by scarf005
  • PR: #3832 fix: crack_house roofs by 0Monet
  • PR: #3835 fix: s_coffee mapgen by 0Monet
  • PR: #3833 feat(balance): replace smoke bomb recipe with a more realistic version by YeOldeMiller
  • PR: #3843 feat(content,port): card house for Dave by Vollch
  • PR: #3848 fix: fix crates inside bandit camp main building by chaosvolt
  • PR: #3842 feat(balance): consistent deconstruct yields, part 2 by chaosvolt
  • PR: #3829 feat(balance): followup adjustments to power armor size and profession by chaosvolt
  • PR: #3850 feat(i18n): routine i18n updates on 2023-12-09 by Coolthulhu
  • PR: #3838 perf: performance-avoid-endl by scarf005
  • PR: #3853 fix(port): failed assert when placing special in overmap editor by Vollch
  • PR: #3854 fix: megastore mapgen by 0Monet
  • PR: #3855 feat: Make ferns easily passable by vehicle by Firestorm01X2
  • PR: #3856 refactor(port): debloat evac center by Vollch
  • PR: #3862 fix: allow explicitly setting a copy-from item's encumbrance to zero by chaosvolt
  • PR: #3820 feat(balance): Convert volume limit for aim speed cap to a linear multiplier on aim speed by chaosvolt
  • PR: #3870 fix: No Hope megastore by 0Monet
  • PR: #3871 fix: No Hope megastore palette by 0Monet
  • PR: #3869 refactor(port): bolt cutting migrated to activity and jsonified by Vollch
  • PR: #3851 feat(balance): FIT items with 10 or less encumbrance act as if COMPACT by chaosvolt
  • PR: #3836 feat(balance): consistency updates for battery weight, volume, power capacity (part 1) by chaosvolt
  • PR: #3873 refactor(port): oxytorch migrated to activity actor and jsonified by Vollch

These are the outputs for the experimental build of commit daf40026358449eef008064f49867395628ff030