Cataclysm-BN experimental build 2023-12-10-0042
Pre-release
Pre-release
- PR: #3834 refactor(port): tidy specials data and mutable connections by Vollch
- PR: #3840 refactor(port): unhardcode
oter_id
migrations by Vollch - PR: #3846 feat: open wiki in menu by scarf005
- PR: #3830 fix: make debug spawned clothings fit to body by scarf005
- PR: #3832 fix:
crack_house
roofs by 0Monet - PR: #3835 fix:
s_coffee
mapgen by 0Monet - PR: #3833 feat(balance): replace smoke bomb recipe with a more realistic version by YeOldeMiller
- PR: #3843 feat(content,port): card house for Dave by Vollch
- PR: #3848 fix: fix crates inside bandit camp main building by chaosvolt
- PR: #3842 feat(balance): consistent deconstruct yields, part 2 by chaosvolt
- PR: #3829 feat(balance): followup adjustments to power armor size and profession by chaosvolt
- PR: #3850 feat(i18n): routine i18n updates on 2023-12-09 by Coolthulhu
- PR: #3838 perf:
performance-avoid-endl
by scarf005 - PR: #3853 fix(port): failed assert when placing special in overmap editor by Vollch
- PR: #3854 fix: megastore mapgen by 0Monet
- PR: #3855 feat: Make ferns easily passable by vehicle by Firestorm01X2
These are the outputs for the experimental build of commit 34e8045c224b4325966fae58ed6a0b10be54101d