Skip to content

Experimental 2024-08-13

Pre-release
Pre-release
Compare
Choose a tag to compare
@github-actions github-actions released this 14 Aug 00:45
· 442 commits to main since this release
fd9b59f
  • PR: #5072 feat: Basic framework for multiple attacks per weapon by Coolthulhu
  • PR: #5200 feat(balance): enable befriending certain non-mech bots using ID cards, friendly monsters more proactive about assisting against hostile NPCs, fix error message on retrieving items from pet inventory, assorted fixes to pet menu functions by chaosvolt
  • PR: #5196 feat(balance): make secubots less accurate than turrets, sanity-check M202 FLASH bot and ammo effect a bit by chaosvolt
  • PR: #5201 feat(balance): randomise the number of charges in the spray cans for the item group trash_dumpster and trash by 0Monet
  • PR: #5181 fix: sewage gators no longer have a near-guaranteed infection from bites by RoyalFox2140
  • PR: #5191 feat(mods/innawoods): Tweak spawn chances for map specials in innawood mod. by arijust
  • PR: #5202 fix: define JSON flag for BIO_IMMUNE by RoyalFox2140
  • PR: #5186 feat: ALLOWS_REMOTE_USE now works on items that vanish on use, apply flag to all deploy_furn and place_monster items by chaosvolt
  • PR: #5203 fix: label wooden walls and floors better by RoyalFox2140
  • PR: #5204 fix(balance): sanity-checking for giant bees, armored centipedes, and dragonfly naiads by chaosvolt
  • PR: #5205 fix: private resort spawns made a bit less restrictive, crazy party scenario marked as CITY_START by chaosvolt
  • PR: #5192 feat(balance): add ALLOWS_REMOTE_USE to more deployable items, heavier explosives by chaosvolt

These are the outputs for the experimental build of commit fd9b59fa106165bd7fae2099cd19bb2799ed4e35