Experimental 2024-08-13
Pre-release
Pre-release
github-actions
released this
14 Aug 00:45
·
442 commits
to main
since this release
- PR: #5072 feat: Basic framework for multiple attacks per weapon by Coolthulhu
- PR: #5200 feat(balance): enable befriending certain non-mech bots using ID cards, friendly monsters more proactive about assisting against hostile NPCs, fix error message on retrieving items from pet inventory, assorted fixes to pet menu functions by chaosvolt
- PR: #5196 feat(balance): make secubots less accurate than turrets, sanity-check M202 FLASH bot and ammo effect a bit by chaosvolt
- PR: #5201 feat(balance): randomise the number of charges in the spray cans for the item group
trash_dumpster
andtrash
by 0Monet - PR: #5181 fix: sewage gators no longer have a near-guaranteed infection from bites by RoyalFox2140
- PR: #5191 feat(mods/innawoods): Tweak spawn chances for map specials in innawood mod. by arijust
- PR: #5202 fix: define JSON flag for BIO_IMMUNE by RoyalFox2140
- PR: #5186 feat:
ALLOWS_REMOTE_USE
now works on items that vanish on use, apply flag to alldeploy_furn
andplace_monster
items by chaosvolt - PR: #5203 fix: label wooden walls and floors better by RoyalFox2140
- PR: #5204 fix(balance): sanity-checking for giant bees, armored centipedes, and dragonfly naiads by chaosvolt
- PR: #5205 fix: private resort spawns made a bit less restrictive, crazy party scenario marked as
CITY_START
by chaosvolt - PR: #5192 feat(balance): add
ALLOWS_REMOTE_USE
to more deployable items, heavier explosives by chaosvolt
These are the outputs for the experimental build of commit fd9b59fa106165bd7fae2099cd19bb2799ed4e35