Experimental 2024-08-03
Pre-release
Pre-release
github-actions
released this
04 Aug 00:48
·
488 commits
to main
since this release
- PR: #5134 feat(content): add 2story03 by LilShiningMan
- PR: #5135 feat(i18n): routine i18n updates on 2024-08-03 by Coolthulhu
- PR: #5117 ci: fix matrix (yet again^2) by scarf005
- PR: #5139 fix: use regional terrain for the dairy farm by 0Monet
- PR: #5138 fix: put dirt floor under the gun safes on the farm by 0Monet
- PR: #5136 fix(UI): gunmod wield info no longer causes game to crash by chaosvolt
- PR: #5137 feat(mods/crt_expansion): Remove mainlined constructions from CRIT mod by RoyalFox2140
- PR: #5140 fix: use regional terrain for
s_gun
(gun store) by 0Monet - PR: #5142 fix:
s_gun
(gun store) roof by 0Monet - PR: #5141 feat(balance): guns dropped by basic zombies can now spawn damaged and/or dirty, like with other zombie gun drops by chaosvolt
- PR: #5143 fix: armored zombie no longer drops entire stacks of wire by chaosvolt
- PR: #5094 feat(content): moving fungal logic to external settings & dangerous_fungi mod by 4nonch
These are the outputs for the experimental build of commit e47cad48f5fbdccd3a333b3443668c1987417014