Experimental 2024-06-08
Pre-release
Pre-release
github-actions
released this
09 Jun 00:46
·
934 commits
to main
since this release
- PR: #4756 feat(i18n): routine i18n updates on 2024-06-08 by Coolthulhu
- PR: #4722 feat(balance): update survivor belt to work like a tool belt, obsolete survivor utility belt by chaosvolt
- PR: #4740 feat(content): installable air conditoners by chaosvolt
- PR: #4571 feat: grid water wheels by chaosvolt
- PR: #4720 feat(balance): make more use of small construction vehiclegroups by chaosvolt
- PR: #4718 feat(content): picking up household trash cans as a container by chaosvolt
- PR: #4725 feat(balance): rebalance constructing standard walls relative to wooden wall by chaosvolt
- PR: #4731 feat(balance): add uncrafts to several more vehiclepart items by chaosvolt
- PR: #4755 feat(balance): consistency updates to harvest entries by chaosvolt
- PR: #4717 feat: add
SHATTERS
flag for non-glass items that can shatter on impact by chaosvolt - PR: #4738 feat(balance): shrapnel deals ballistic damage by chaosvolt
- PR: #4757 feat(UI): fix odd coloration of tools/components UI, recipes showing same color as ones using rotten components by chaosvolt
- PR: #4759 fix: an error on the roof of 2storyModern02 by 0Monet
- PR: #4758 fix: don't give even more holdout missions to starter NPCs, actually hand over mission targets for drive belt and blanket missions by chaosvolt
These are the outputs for the experimental build of commit b7f0f5f8f936ac387a8e927b5b48f2bd805ede5a