fix: Migrate worlds with Magiclysm to Magical Nights Properly #5912
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Checklist
Required
main
so it won't cause conflict when updatingmain
branch later.Purpose of change
As pointed out by Oren, I literally touched a solution that's meant to replace mods we deleted... but I didn't actually set it up to replace Magiclysm with Magical Nights. My bad!
Describe the solution
Actually marks Magical Nights as a replacement for Magiclysm in the file
Describe alternatives you've considered
Testing
I made sure the Magical Nights ID is correct
Additional context
Thanks Oren!
A day late is better than never, right?