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fix: controlled rotorcrafts shouldn't fall when loosing ground #3911

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Dec 15, 2023
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6 changes: 6 additions & 0 deletions src/vehicle_move.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1578,6 +1578,12 @@ void vehicle::check_falling_or_floating()
deep_water_tiles += here.has_flag( TFLAG_DEEP_WATER, p ) ? 1 : 0;
water_tiles += here.has_flag( TFLAG_SWIMMABLE, p ) ? 1 : 0;
}

if( is_falling && is_rotorcraft() ) {
is_falling = false;
is_flying = true;
}

// floating if 2/3rds of the vehicle is in deep water
is_floating = 3 * deep_water_tiles >= 2 * pts.size();
// in_water if 1/2 of the vehicle is in water at all
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