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fix(bugfixes): Fix light and helmet power helms having each other's power draw #3726

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4 changes: 2 additions & 2 deletions data/json/items/armor/power_armor.json
Original file line number Diff line number Diff line change
Expand Up @@ -318,7 +318,7 @@
"name": { "str": "heavy power armor helmet (active)", "str_pl": "heavy power armor helmets (active)" },
"description": "An extremely heavy-duty fully enclosed combat helmet for hazardous environments, this was designed to fit with a powered exoskeleton. In the field, soldiers reported that the protection was not worth the awkward size and limited visuals. The environmental controls function best with direct-skin contact.",
"extend": { "flags": [ "WATCH", "THERMOMETER", "CLIMATE_CONTROL", "TRADER_AVOID" ] },
"power_draw": 250000,
"power_draw": 750000,
"qualities": [ [ "GLARE", 2 ] ],
"revert_to": "power_armor_helmet_heavy",
"use_action": {
Expand Down Expand Up @@ -373,7 +373,7 @@
"name": { "str": "light power armor helmet (active)", "str_pl": "light power armor helmets (active)" },
"description": "This full-enclosure helmet was designed based on commercial diving equipment, in response to complaints that earlier designs were impossible to use in combat. While still a little more restrictive than regular combat headgear - and frustrating should your nose itch - this one received far better reviews from soldiers. Sadly, civilization ended before they could roll out in significant numbers. The environmental controls function best with direct-skin contact.",
"extend": { "flags": [ "WATCH", "THERMOMETER", "CLIMATE_CONTROL", "TRADER_AVOID" ] },
"power_draw": 750000,
"power_draw": 250000,
"qualities": [ [ "GLARE", 1 ] ],
"revert_to": "power_armor_helmet_light",
"use_action": {
Expand Down
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