Fixed segfault caused by attitude check when monster shooting vehicle #3136
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Summary
SUMMARY: Bugfixes "Fixed segfault caused by attitude check when monster shooting vehicle"
Purpose of change
When monster
target_moving_vehicles
it legitimely have nullptrtarget
, and thoseuntargeted
shoots cause segfault due to friendliness check.Describe the solution
Added null check.
Describe alternatives you've considered
Pointing author at issue so i don't need to fill exhausting surveys.
Testing
Loaded bugged save, no more crashes.
Additional context