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docs: add first week & forest survival (#3190)
* docs: add first week & forest survival two doc pages for new players * rough draft moved the docs to the recommended folder, first rough draft was created * Update doc/src/content/docs/en/game/first_week.md Co-authored-by: scarf <[email protected]> * Update doc/src/content/docs/en/game/first_week.md no heading 1 got it Co-authored-by: scarf <[email protected]> * Update doc/src/content/docs/en/game/first_week.md Co-authored-by: scarf <[email protected]> * suggestions added suggestions from scarf added * refactor: create `tutorial` section * docs: use aside * style: run formatter * docs: add more sections --------- Co-authored-by: scarf <[email protected]>
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--- | ||
title: first week | ||
--- | ||
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:::tip | ||
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In order to maximize your ability to learn and chances of survival, Evac shelter is recommended and | ||
expected. | ||
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::: | ||
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While daunting, the game is a lot easier than some might think. You can do a great deal to prepare | ||
yourself for combat, but remember the zombies always get tougher thanks to evolution. It only gets | ||
more dangerous. | ||
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## First steps | ||
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### Makeshift crowbar | ||
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If you've started in the evac shelter, grab a rock outside and smash a locker and a bench. A | ||
makeshift crowbar will help you open doors quietly and just takes a pipe and a tool with hammering. | ||
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### Cudgel (or other weapons) | ||
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You need a good weapon, this is usually the cudgel in the early game. If you didn't start with a | ||
knife, you can always make a stone knife with no skills. the makeshift crowbar lacks the hit bonus | ||
the cudgel has, which is why I recommend it. Optionally you can get a wooden spear but it takes some | ||
character skills and a fire. A self bow and crude arrows is weak but is not a bad opener to combat, | ||
any damage helps. | ||
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### Clothes | ||
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You likely won't start with the perfect insulation from the weather, so you need to manage your | ||
temperature as slowdown penalties from the heat or cold will kill you quickly via slowing you down | ||
in combat. If its too hot this is easy you just take off layers. If it's too cold you'll need to | ||
craft what clothes you can or loot what you can but don't waste too much time on this. You'll likely | ||
find the clothes you need. | ||
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:::note | ||
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You want to minimize how many enemies you take on at once until you learn the game and the limits of | ||
your character, usually 1 enemy at a time is ideal | ||
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::: | ||
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## Going into town | ||
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### Tools | ||
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You can't do anything without tools. Go for an anvil, metal sawing, wood sawing, welding, and | ||
soldering. The rest can be crafted fairly easily if you have to. The anvil is easy if you get a | ||
hacksaw or toolbox and a car for spare frames. | ||
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### Weapons | ||
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Guns will keep you safe from the zombies through the entire game, and looting a gunstore is the | ||
easiest way to get geared. Otherwise, better melee weapons. You want fast hitting melee weapons and | ||
ideally a good to hit bonus unless your combat skills high enough to not worry about hitting. | ||
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### Backpack | ||
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You can't carry anything without a backpack, tailoring is the easiest way to just make one, but | ||
otherwise keep looking for any non-encumbering container. | ||
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### Books | ||
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Books make the game a lot easier but are mainly needed for recipes. Find ones for medieval crafting, | ||
guns, electronics, chemistry, and skills that can't be trained with crafting such as speaking or | ||
computers. | ||
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## Cars | ||
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### Finding one | ||
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It's safe to say, you need to find a good car sooner rather than later. It will make the game a lot | ||
easier and you will carry more loot with you. Rather than finding a broken down one, go for high | ||
condition with relatively few destroyed parts. You may get lucky and find one fully functional. You | ||
can find cars anywhere there is roads. You'll get most of your tools from a mechanics garage or | ||
hardware store. Some homes may have garage tools. | ||
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### Welding | ||
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You can't do much with cars without a welder. Acetylene torches work for early game but look out for | ||
arc welders. An electric welder is the most important longterm solution, and attaching it to your | ||
car with a single solar panel provides unlimited welding potential. Weld before a break happens and | ||
you won't take meaningful car damage. | ||
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### Hacksaw | ||
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Without a hacksaw you can't remove most parts. This means adding parts will be just as hard. | ||
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### Fuel | ||
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Without fuel you won't be going anywhere. Gas stations come to mind, but you can actually craft | ||
diesel with the right book and cooking level. You can also opt for a solar car but it won't go far | ||
and you need a lot of panels and the electric motors. | ||
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:::note | ||
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Your first week was a success if you lived long enough to loot a gun store, find a working car, and | ||
have otherwise kept up with your survival needs. | ||
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::: | ||
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## Bonus Tasks | ||
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### Electric grid | ||
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If you made it this far you may want to set up a functioning electric grid at an evac shelter, or | ||
just install more things onto your car. The evac shelter has a mounted battery and solar panel it | ||
just needs an oven, electric forge, welder, soldering iron, etc. You can add wind turbines via a | ||
vehicle on the roof connected with a jumper cable connector for even more power. | ||
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### Helicopter | ||
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Geting a helicopter isn't easy but if you stumble onto the parts you can install them on any | ||
vehicle. Gyrocopter is a fabrication 10 option. Finding a crash means ripping apart any still | ||
functional parts and repairing it so it can be attached to a better vehicle. | ||
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### Being brave | ||
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There is a lot of more dangerous locations, monsters, and mods that add more dangerous locations and | ||
monsters. Labs, military bases, shipwrecks, mines, collapsed towers. You will want to explore, learn | ||
to take on more challenges. Remember that .50 BMG and being hit by a truck solves most enemy | ||
problems. |
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doc/src/content/docs/en/game/tutorial/forest_survival.md
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title: forest survival | ||
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Being the most difficult part of Cataclysm, surviving in the woods with nothing is one of the most | ||
rewarding experiences. This guide will cover a tasklist that should keep you alive. Should you fall | ||
behind, continue the previous steps before moving onto the next day's tasks. The exception is day 1. | ||
Day 1 tasks are in order of severity. | ||
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:::caution | ||
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This guide ASSUMES you are not playing with mods that changes this too much, specifically changing | ||
foraging drops. You'll die if they removed trash from shrubs. | ||
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::: | ||
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## Day 1 requirements | ||
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- Fire drill (1 Survival) or any fire starting device | ||
- Fire ring (20 rocks) | ||
- A water source & cooking container | ||
- Improvised shelter (2 survival) or sleep will be hard | ||
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### Fire | ||
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The reason you need a fire is you can't see to craft at night, and the cold kills. You can't boil | ||
water without fire. You don't want to use fire without a fire ring, as it's incredibly annoying. | ||
Fires outside a container randomly stop and don't tell you how long they will last. You can break | ||
small boulders with long sticks. You can forage shrubs by activating them, and this will give you | ||
tons of litter and trash, including containers for liquids. You can find a glass/steel bottle or | ||
cans. Once you can boil and make fire you've survived short term. | ||
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Firewood is not an issue in the short term as you can burn any plant or wood, including long sticks | ||
from young trees. Two or three long sticks will make a good fire. | ||
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An improvised shelter makes sleeping easier and only requires a digging stick, 2 survival, and a lot | ||
of sticks and pine boughs. Place near a fire for temperature management. | ||
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## Natural resources | ||
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### Shrubs, Food trees, and Berry bushes | ||
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Shrubs can be foraged once per season for trash, the most valuable resource of the woods as it is | ||
your only source of steel. Depending on your season, in spring and summer you will be relying on | ||
berries in trees for calories and possibly hydration but shrubs will give plenty of food later on. | ||
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### Fish | ||
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If you can get fish it will be an excellent source of calories. You'll need a river and a basic | ||
fishing rod. | ||
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### Young trees | ||
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Young trees are how you get long sticks which you butcher into heavy sticks and then into splintered | ||
wood. Follow my first week guide for crafting tips, but in general it goes short cordage, stone | ||
knife, digging stick, wooden bead, wooden needle, stone adze, wooden clogs, stone shovel, stone axe. | ||
That will get you to survival of 4 and fabrication of 4. | ||
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### Grass tiles and Cattails | ||
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Grass can be removed with a digging stick or shovel to give piles of straw, which can make cordage | ||
for your crafts, cattail plant fiber should be saved for making rags. | ||
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### Clay | ||
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Clay terrain must be extracted in the construction menu. It can rarely be found from digging a large | ||
pit. You will need lots of it so find a river bank. | ||
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## Week 1 requirements | ||
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### Food preservation | ||
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To preserve food you need a charcoal kiln and smoking rack to smoke meat or dehydrate what you farm. | ||
You need cooking 2 so boil some water and cook the assorted food you find, this will likely come | ||
without training. The kiln is fabrication 3 and requires you to dig soil but you likely have some if | ||
you made an improvised shelter. Place wood in the kiln and light it, you'll get tons of charcoal | ||
once it'sd one. | ||
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### Water storage | ||
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Storing lots of water either requires foraging many containers or crafting a lot of clay containers. | ||
Your easiest option is clay pots but they can't be resealed. This means you can't carry them with | ||
you while full. | ||
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### Weapons | ||
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A wooden spear is your best early weapon, cudgels are practically free to make and better for when | ||
you can't use a reach attack. You can upgrade to a quarterstaff if you get leather, with a working | ||
forge there will be tons of better weapons to make so these are temporary. | ||
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### Firewood | ||
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Firewood is going to be from chopping trees into logs with a stone axe. You may want to save the | ||
food-bearing trees. | ||
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### Clothes | ||
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Clothes are going to be made from rags made of plant fibers. Get knitting needles. | ||
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## Longterm goals | ||
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### Shelter | ||
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Building a house is time consuming, painful, and not rewarding. If you choose to stay in the woods | ||
forever and not live in a pre-spawned structure or a car then you'll want to do it eventually. With | ||
a pickaxe you can live in the ground but otherwise you'll want to check a few of the walls and | ||
floors in the construction menu to see which kind of house to build. Log cabins are fairly sturdy | ||
and cheap but always at risk of fire. Mortar is not an obtainable item for you, so go with adobe | ||
mortar which limits you to stone walls or adobe brick. | ||
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### Working forge | ||
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A forge is critical to get working. Building a rock forge and gaining charcoal from a kiln is easy. | ||
A clay crucible, metalworking chisel, metal tongs, and a hammer are all easy to make with the right | ||
requirements. An anvil is incredibly expensive. You'll be searching shrubs forever, if you're | ||
playing with the city still enabled you can smash a car into bits. | ||
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### Vehicles | ||
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Depending on your mapgen you'll either graduate to messing with real cars, or be stuck with wooden | ||
carts and horse carriages. Starting a vehicle is done in the construction menu. A canoe is a good | ||
idea, wooden frames take nails and planks, most wooden vehicle parts just need wood and nails. | ||
You'll be grinding mechanics with wooden vehicle parts. | ||
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### Electronics | ||
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Electronics is specifically listed as long as you are playing with normal mapgen. If it doesn't | ||
spawn in your world you're out of luck. See normal gameplay for how to get started, but the jist is | ||
to deconstruct electronic furniture in town and make any low level craft you can to advance, such as | ||
flash lights and electric firestarters. If you get a solar panel, mounted battery and oven you'll be | ||
in a good position. | ||
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:::tip | ||
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That's about all you can do without going into the city. | ||
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::: |