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* docs: add first week & forest survival

two doc pages for new players

* rough draft

moved the docs to the recommended folder, first rough draft was created

* Update doc/src/content/docs/en/game/first_week.md

Co-authored-by: scarf <[email protected]>

* Update doc/src/content/docs/en/game/first_week.md

no heading 1 got it

Co-authored-by: scarf <[email protected]>

* Update doc/src/content/docs/en/game/first_week.md

Co-authored-by: scarf <[email protected]>

* suggestions added

suggestions from scarf added

* refactor: create `tutorial` section

* docs: use aside

* style: run formatter

* docs: add more sections

---------

Co-authored-by: scarf <[email protected]>
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125 changes: 125 additions & 0 deletions doc/src/content/docs/en/game/tutorial/first_week.md
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---
title: first week
---

:::tip

In order to maximize your ability to learn and chances of survival, Evac shelter is recommended and
expected.

:::

While daunting, the game is a lot easier than some might think. You can do a great deal to prepare
yourself for combat, but remember the zombies always get tougher thanks to evolution. It only gets
more dangerous.

## First steps

### Makeshift crowbar

If you've started in the evac shelter, grab a rock outside and smash a locker and a bench. A
makeshift crowbar will help you open doors quietly and just takes a pipe and a tool with hammering.

### Cudgel (or other weapons)

You need a good weapon, this is usually the cudgel in the early game. If you didn't start with a
knife, you can always make a stone knife with no skills. the makeshift crowbar lacks the hit bonus
the cudgel has, which is why I recommend it. Optionally you can get a wooden spear but it takes some
character skills and a fire. A self bow and crude arrows is weak but is not a bad opener to combat,
any damage helps.

### Clothes

You likely won't start with the perfect insulation from the weather, so you need to manage your
temperature as slowdown penalties from the heat or cold will kill you quickly via slowing you down
in combat. If its too hot this is easy you just take off layers. If it's too cold you'll need to
craft what clothes you can or loot what you can but don't waste too much time on this. You'll likely
find the clothes you need.

:::note

You want to minimize how many enemies you take on at once until you learn the game and the limits of
your character, usually 1 enemy at a time is ideal

:::

## Going into town

### Tools

You can't do anything without tools. Go for an anvil, metal sawing, wood sawing, welding, and
soldering. The rest can be crafted fairly easily if you have to. The anvil is easy if you get a
hacksaw or toolbox and a car for spare frames.

### Weapons

Guns will keep you safe from the zombies through the entire game, and looting a gunstore is the
easiest way to get geared. Otherwise, better melee weapons. You want fast hitting melee weapons and
ideally a good to hit bonus unless your combat skills high enough to not worry about hitting.

### Backpack

You can't carry anything without a backpack, tailoring is the easiest way to just make one, but
otherwise keep looking for any non-encumbering container.

### Books

Books make the game a lot easier but are mainly needed for recipes. Find ones for medieval crafting,
guns, electronics, chemistry, and skills that can't be trained with crafting such as speaking or
computers.

## Cars

### Finding one

It's safe to say, you need to find a good car sooner rather than later. It will make the game a lot
easier and you will carry more loot with you. Rather than finding a broken down one, go for high
condition with relatively few destroyed parts. You may get lucky and find one fully functional. You
can find cars anywhere there is roads. You'll get most of your tools from a mechanics garage or
hardware store. Some homes may have garage tools.

### Welding

You can't do much with cars without a welder. Acetylene torches work for early game but look out for
arc welders. An electric welder is the most important longterm solution, and attaching it to your
car with a single solar panel provides unlimited welding potential. Weld before a break happens and
you won't take meaningful car damage.

### Hacksaw

Without a hacksaw you can't remove most parts. This means adding parts will be just as hard.

### Fuel

Without fuel you won't be going anywhere. Gas stations come to mind, but you can actually craft
diesel with the right book and cooking level. You can also opt for a solar car but it won't go far
and you need a lot of panels and the electric motors.

:::note

Your first week was a success if you lived long enough to loot a gun store, find a working car, and
have otherwise kept up with your survival needs.

:::

## Bonus Tasks

### Electric grid

If you made it this far you may want to set up a functioning electric grid at an evac shelter, or
just install more things onto your car. The evac shelter has a mounted battery and solar panel it
just needs an oven, electric forge, welder, soldering iron, etc. You can add wind turbines via a
vehicle on the roof connected with a jumper cable connector for even more power.

### Helicopter

Geting a helicopter isn't easy but if you stumble onto the parts you can install them on any
vehicle. Gyrocopter is a fabrication 10 option. Finding a crash means ripping apart any still
functional parts and repairing it so it can be attached to a better vehicle.

### Being brave

There is a lot of more dangerous locations, monsters, and mods that add more dangerous locations and
monsters. Labs, military bases, shipwrecks, mines, collapsed towers. You will want to explore, learn
to take on more challenges. Remember that .50 BMG and being hit by a truck solves most enemy
problems.
137 changes: 137 additions & 0 deletions doc/src/content/docs/en/game/tutorial/forest_survival.md
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---
title: forest survival
---

Being the most difficult part of Cataclysm, surviving in the woods with nothing is one of the most
rewarding experiences. This guide will cover a tasklist that should keep you alive. Should you fall
behind, continue the previous steps before moving onto the next day's tasks. The exception is day 1.
Day 1 tasks are in order of severity.

:::caution

This guide ASSUMES you are not playing with mods that changes this too much, specifically changing
foraging drops. You'll die if they removed trash from shrubs.

:::

## Day 1 requirements

- Fire drill (1 Survival) or any fire starting device
- Fire ring (20 rocks)
- A water source & cooking container
- Improvised shelter (2 survival) or sleep will be hard

### Fire

The reason you need a fire is you can't see to craft at night, and the cold kills. You can't boil
water without fire. You don't want to use fire without a fire ring, as it's incredibly annoying.
Fires outside a container randomly stop and don't tell you how long they will last. You can break
small boulders with long sticks. You can forage shrubs by activating them, and this will give you
tons of litter and trash, including containers for liquids. You can find a glass/steel bottle or
cans. Once you can boil and make fire you've survived short term.

Firewood is not an issue in the short term as you can burn any plant or wood, including long sticks
from young trees. Two or three long sticks will make a good fire.

An improvised shelter makes sleeping easier and only requires a digging stick, 2 survival, and a lot
of sticks and pine boughs. Place near a fire for temperature management.

## Natural resources

### Shrubs, Food trees, and Berry bushes

Shrubs can be foraged once per season for trash, the most valuable resource of the woods as it is
your only source of steel. Depending on your season, in spring and summer you will be relying on
berries in trees for calories and possibly hydration but shrubs will give plenty of food later on.

### Fish

If you can get fish it will be an excellent source of calories. You'll need a river and a basic
fishing rod.

### Young trees

Young trees are how you get long sticks which you butcher into heavy sticks and then into splintered
wood. Follow my first week guide for crafting tips, but in general it goes short cordage, stone
knife, digging stick, wooden bead, wooden needle, stone adze, wooden clogs, stone shovel, stone axe.
That will get you to survival of 4 and fabrication of 4.

### Grass tiles and Cattails

Grass can be removed with a digging stick or shovel to give piles of straw, which can make cordage
for your crafts, cattail plant fiber should be saved for making rags.

### Clay

Clay terrain must be extracted in the construction menu. It can rarely be found from digging a large
pit. You will need lots of it so find a river bank.

## Week 1 requirements

### Food preservation

To preserve food you need a charcoal kiln and smoking rack to smoke meat or dehydrate what you farm.
You need cooking 2 so boil some water and cook the assorted food you find, this will likely come
without training. The kiln is fabrication 3 and requires you to dig soil but you likely have some if
you made an improvised shelter. Place wood in the kiln and light it, you'll get tons of charcoal
once it'sd one.

### Water storage

Storing lots of water either requires foraging many containers or crafting a lot of clay containers.
Your easiest option is clay pots but they can't be resealed. This means you can't carry them with
you while full.

### Weapons

A wooden spear is your best early weapon, cudgels are practically free to make and better for when
you can't use a reach attack. You can upgrade to a quarterstaff if you get leather, with a working
forge there will be tons of better weapons to make so these are temporary.

### Firewood

Firewood is going to be from chopping trees into logs with a stone axe. You may want to save the
food-bearing trees.

### Clothes

Clothes are going to be made from rags made of plant fibers. Get knitting needles.

## Longterm goals

### Shelter

Building a house is time consuming, painful, and not rewarding. If you choose to stay in the woods
forever and not live in a pre-spawned structure or a car then you'll want to do it eventually. With
a pickaxe you can live in the ground but otherwise you'll want to check a few of the walls and
floors in the construction menu to see which kind of house to build. Log cabins are fairly sturdy
and cheap but always at risk of fire. Mortar is not an obtainable item for you, so go with adobe
mortar which limits you to stone walls or adobe brick.

### Working forge

A forge is critical to get working. Building a rock forge and gaining charcoal from a kiln is easy.
A clay crucible, metalworking chisel, metal tongs, and a hammer are all easy to make with the right
requirements. An anvil is incredibly expensive. You'll be searching shrubs forever, if you're
playing with the city still enabled you can smash a car into bits.

### Vehicles

Depending on your mapgen you'll either graduate to messing with real cars, or be stuck with wooden
carts and horse carriages. Starting a vehicle is done in the construction menu. A canoe is a good
idea, wooden frames take nails and planks, most wooden vehicle parts just need wood and nails.
You'll be grinding mechanics with wooden vehicle parts.

### Electronics

Electronics is specifically listed as long as you are playing with normal mapgen. If it doesn't
spawn in your world you're out of luck. See normal gameplay for how to get started, but the jist is
to deconstruct electronic furniture in town and make any low level craft you can to advance, such as
flash lights and electric firestarters. If you get a solar panel, mounted battery and oven you'll be
in a good position.

:::tip

That's about all you can do without going into the city.

:::

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