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style(autofix.ci): automated formatting
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autofix-ci[bot] authored Sep 10, 2023
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4 changes: 2 additions & 2 deletions docs/src/content/docs/en/lua/guides/modding.md
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Expand Up @@ -218,8 +218,8 @@ end
#### Translation functions

To make the mod translatable to other languages, get your text via functions bound in `locale`
library. See [translation API](./../explanation/lua_integration.md) for detailed explanation of their C++
counterparts.
library. See [translation API](./../explanation/lua_integration.md) for detailed explanation of
their C++ counterparts.

Usage examples are shown below:

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4 changes: 2 additions & 2 deletions docs/src/content/docs/en/translation/guides/mods.md
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Expand Up @@ -240,5 +240,5 @@ Then the game selects which one to use according to this set of rules:

If you want a different translation from the one in the base game, or don't want it to conflict with
a string from some other mod, add a translation context to the string in the corresponding JSON
object (see [TRANSLATING.md](../../../../reference/translation.md) for which fields support translation
context).
object (see [TRANSLATING.md](../../../../reference/translation.md) for which fields support
translation context).

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