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style(autofix.ci): automated formatting
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autofix-ci[bot] authored Nov 14, 2023
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12 changes: 7 additions & 5 deletions doc/src/content/docs/en/dev/guides/building/vs_cmake.md
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Expand Up @@ -93,8 +93,8 @@ layout the drop-down menu for this may be hidden behind the overflow button.

## Translations

Translations are optional and require `msgfmt` binary from `gettext` package;
`vcpkg` should install it automatically.
Translations are optional and require `msgfmt` binary from `gettext` package; `vcpkg` should install
it automatically.

### Terminal

Expand Down Expand Up @@ -140,7 +140,9 @@ For running and debugging from Visual Studio, it's recommended to open the gener
located at `out\build\<preset>\CataclysmBN.sln` (it will be there regardless of whether you've
completed previous steps in IDE or terminal) and do any further work with it instead.

Alternatively, it's possible to stay in the "Open Folder" mode, but then you'll have to customize launch configuration for the game executable (and tests), and there may be other yet undiscovered side effects.
Alternatively, it's possible to stay in the "Open Folder" mode, but then you'll have to customize
launch configuration for the game executable (and tests), and there may be other yet undiscovered
side effects.

### Terminal

Expand All @@ -156,8 +158,8 @@ To execute tests, run

Close Visual Studio, then navigate to `out\build\<preset>\` and open `CataclysmBN.sln`. Set
`cataclysm-tiles` as Startup Project (can be done with right click from Solution Explorer), and
you'll be able to run and debug the game executable without additional issues. It will
already be preconfigured to look for the data files in the top project directory.
you'll be able to run and debug the game executable without additional issues. It will already be
preconfigured to look for the data files in the top project directory.

To run tests, switch the Startup Project to `cata_test-tiles`.

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