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feat(content,port): corpses decay into items, use existing harvest en…
…tries to actually implement feature, fix off-map decay behavior (#4751) * Start with the actual code ports, fixing for item identity Co-Authored-By: RenechCDDA <[email protected]> * feat (port): corpses decay into items, actually implement in JSON * style(autofix.ci): automated formatting * Way better way to do this * Delete harvest_decay.json * style(autofix.ci): automated formatting * Move now-unrelated changes to separate PR * Now works off-map too Father I crave violence * A fix and some aesthetics * Goofy ahh attempt to fix dupe * Reworks how the logic works There's one part I hate about this and that's the way I have to move stuff out of the `remove_with()` function to make it work. Sort of works but non-count_by_charges harvest materials don't stack when spawning for some reason? * Document code * Copper wire fix * Add chance to get CBMs from decay --------- Co-authored-by: RenechCDDA <[email protected]> Co-authored-by: autofix-ci[bot] <114827586+autofix-ci[bot]@users.noreply.github.com> Co-authored-by: KheirFerrum <[email protected]>
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