Adjust body part hit difficulty to make critical hits matter for NPCs… #6352
Annotations
10 warnings
src/grab.cpp#L58
Address of stack memory associated with local variable 'veh' is still referred to by the static variable 'get_wheel_pos' upon returning to the caller. This will be a dangling reference [clang-analyzer-core.StackAddressEscape]
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src/grab.cpp#L58
Address of stack memory associated with temporary object of type 'tripoint' is still referred to by the static variable 'get_wheel_pos' upon returning to the caller. This will be a dangling reference [clang-analyzer-core.StackAddressEscape]
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src/activity_handlers.cpp#L241
Variable 'qual_AXE' declared but not used. [cata-unused-statics]
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src/explosion.cpp#L552
Variable 'delay_ms' declared as 'const long'. Prefer int or int64_t to long. [cata-no-long]
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src/explosion.cpp#L552
Static cast to 'long'. Prefer int or int64_t to long. [cata-no-long]
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src/iuse.cpp#L2636
result of integer division used in a floating point context; possible loss of precision [bugprone-integer-division]
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src/map.cpp#L120
Variable 'itype_nail' declared but not used. [cata-unused-statics]
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src/ranged.cpp#L129
Variable 'skill_dodge' declared but not used. [cata-unused-statics]
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src/ranged.cpp#L873
'ammo' used after it was moved [bugprone-use-after-move]
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src/options.cpp#L1877
insufficient spaces at this location. 2 required, but only 1 found. [cata-text-style]
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