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Adjust body part hit difficulty to make critical hits matter for NPCs #6340

Adjust body part hit difficulty to make critical hits matter for NPCs

Adjust body part hit difficulty to make critical hits matter for NPCs #6340

Triggered via pull request September 15, 2023 01:45
Status Success
Total duration 1h 42m 32s
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clang-tidy.yml

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10 warnings
build: src/explosion.cpp#L552
Variable 'delay_ms' declared as 'const long'. Prefer int or int64_t to long. [cata-no-long]
build: src/explosion.cpp#L552
Static cast to 'long'. Prefer int or int64_t to long. [cata-no-long]
build: src/options.cpp#L1877
insufficient spaces at this location. 2 required, but only 1 found. [cata-text-style]
build: src/bionics.cpp#L499
return type 'const std::map<item, bionic_id>' (aka 'const map<item, string_id<bionic_data>>') is 'const'-qualified at the top level, which may reduce code readability without improving const correctness [readability-const-return-type]
build: src/npc.h#L1425
function 'npc_overmap::spawn_chance_in_hour' has a definition with different parameter names [readability-inconsistent-declaration-parameter-name]
build: src/iuse.cpp#L2636
result of integer division used in a floating point context; possible loss of precision [bugprone-integer-division]
build: src/mapgen.cpp#L86
Variable 'GROUP_NETHER' declared but not used. [cata-unused-statics]
build: src/mapgen.cpp#L88
Variable 'GROUP_ROBOT_SECUBOT' declared but not used. [cata-unused-statics]
build: src/ranged.cpp#L129
Variable 'skill_dodge' declared but not used. [cata-unused-statics]
build: src/ranged.cpp#L873
'ammo' used after it was moved [bugprone-use-after-move]