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############################################################################### | ||
# Set default behavior to automatically normalize line endings. | ||
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* text=auto | ||
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# Set default behavior for command prompt diff. | ||
# | ||
# This is need for earlier builds of msysgit that does not have it on by | ||
# default for csharp files. | ||
# Note: This is only used by command line | ||
############################################################################### | ||
#*.cs diff=csharp | ||
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############################################################################### | ||
# Set the merge driver for project and solution files | ||
# | ||
# Merging from the command prompt will add diff markers to the files if there | ||
# are conflicts (Merging from VS is not affected by the settings below, in VS | ||
# the diff markers are never inserted). Diff markers may cause the following | ||
# file extensions to fail to load in VS. An alternative would be to treat | ||
# these files as binary and thus will always conflict and require user | ||
# intervention with every merge. To do so, just uncomment the entries below | ||
############################################################################### | ||
#*.sln merge=binary | ||
#*.csproj merge=binary | ||
#*.vbproj merge=binary | ||
#*.vcxproj merge=binary | ||
#*.vcproj merge=binary | ||
#*.dbproj merge=binary | ||
#*.fsproj merge=binary | ||
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#*.wwaproj merge=binary | ||
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############################################################################### | ||
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# | ||
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############################################################################### | ||
#*.jpg binary | ||
#*.png binary | ||
#*.gif binary | ||
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############################################################################### | ||
# diff behavior for common document formats | ||
# | ||
# Convert binary document formats to text before diffing them. This feature | ||
# is only available from the command line. Turn it on by uncommenting the | ||
# entries below. | ||
############################################################################### | ||
#*.doc diff=astextplain | ||
#*.DOC diff=astextplain | ||
#*.docx diff=astextplain | ||
#*.DOCX diff=astextplain | ||
#*.dot diff=astextplain | ||
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#*.RTF diff=astextplain |
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build | ||
.idea | ||
.vs | ||
cmake-build-debug |
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cmake_minimum_required(VERSION 3.19) | ||
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project(sa-asi-loader VERSION 1.0 LANGUAGES CXX) | ||
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set(CMAKE_SHARED_LIBRARY_PREFIX "") | ||
set(CMAKE_CXX_STANDARD 17) | ||
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add_library(vorbisFile SHARED dllmain.cpp) |
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MIT License | ||
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Copyright (c) 2024 Carlos Menezes | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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# sa-asi-loader | ||
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A simple [ASI Loader](https://gtamods.com/wiki/ASI_Loader) for Grand Theft Auto: San Andreas. | ||
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## Requirements | ||
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- cmake 3.19 (or higher) | ||
- Visual Studio 17 2022 | ||
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## Building | ||
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1. `mkdir build` | ||
2. `cd build` | ||
3. `cmake .. -G "Visual Studio 17 2022" -A Win32` | ||
4. `cmake --build .` (optionally, suffix with `--config Release`) | ||
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A `vorbisFile.dll` will be output to the `Debug`/`Release` folder. Before moving that file into the root folder of GTA: San Andreas, rename the original `vorbisFile.dll` to `vorbisFileHooked.dll` (or whichever name you specify in as the original file in `dllmain.h`). | ||
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Your directory should look like this: | ||
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``` | ||
GTA San Andreas | ||
`-- vorbis.dll | ||
`-- vorbisFile.dll (the build artifact) | ||
`-- vorbisFileHooked.dll (the renamed, original file) | ||
``` | ||
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You should then be able to load any ASI mod upon starting up the game. |
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#include "pch.h" | ||
#include "dllmain.h" | ||
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#include <windows.h> | ||
#include <string> | ||
#include <vector> | ||
#include <filesystem> | ||
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HMODULE DLL_ENTRY_POINT; | ||
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static void GetASIFiles(const std::wstring& directory, std::vector<std::wstring>* out) { | ||
WIN32_FIND_DATAW findFileData; | ||
HANDLE hFind = FindFirstFileW(directory.c_str(), &findFileData); | ||
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if (hFind != INVALID_HANDLE_VALUE) { | ||
do { | ||
if (!(findFileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) { | ||
out->push_back(directory.substr(0, directory.find_last_of(L'\\') + 1) + findFileData.cFileName); | ||
} | ||
} while (FindNextFileW(hFind, &findFileData) != 0); | ||
FindClose(hFind); | ||
} | ||
} | ||
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static void InitializeASILoader() { | ||
wchar_t modulePath[MAX_PATH]; | ||
GetModuleFileNameW(nullptr, modulePath, MAX_PATH); | ||
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// Get the directory containing the DLL | ||
std::wstring dllDirectory = modulePath; | ||
dllDirectory = dllDirectory.substr(0, dllDirectory.find_last_of(L"\\") + 1); | ||
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// Find all .asi files in the directory | ||
std::vector<std::wstring> asiFiles; | ||
GetASIFiles(dllDirectory + L"*.asi", &asiFiles); | ||
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// Load each .asi file | ||
for (const auto& asiFile : asiFiles) { | ||
LoadLibraryW(asiFile.c_str()); | ||
} | ||
} | ||
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static BOOL APIENTRY DllMain(HMODULE hModule, const DWORD ul_reason_for_call, LPVOID lpReserved) { | ||
if (ul_reason_for_call == DLL_PROCESS_ATTACH) { | ||
DLL_ENTRY_POINT = hModule; | ||
InitializeASILoader(); | ||
} | ||
return TRUE; | ||
} |
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#pragma once | ||
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#pragma comment(linker,"/export:ov_bitrate=vorbisFileHooked.ov_bitrate,@1") | ||
#pragma comment(linker,"/export:ov_bitrate_instant=vorbisFileHooked.ov_bitrate_instant,@2") | ||
#pragma comment(linker,"/export:ov_clear=vorbisFileHooked.ov_clear,@3") | ||
#pragma comment(linker,"/export:ov_comment=vorbisFileHooked.ov_comment,@4") | ||
#pragma comment(linker,"/export:ov_crosslap=vorbisFileHooked.ov_crosslap,@5") | ||
#pragma comment(linker,"/export:ov_halfrate=vorbisFileHooked.ov_halfrate,@6") | ||
#pragma comment(linker,"/export:ov_halfrate_p=vorbisFileHooked.ov_halfrate_p,@7") | ||
#pragma comment(linker,"/export:ov_info=vorbisFileHooked.ov_info,@8") | ||
#pragma comment(linker,"/export:ov_open=vorbisFileHooked.ov_open,@9") | ||
#pragma comment(linker,"/export:ov_open_callbacks=vorbisFileHooked.ov_open_callbacks,@10") | ||
#pragma comment(linker,"/export:ov_pcm_seek=vorbisFileHooked.ov_pcm_seek,@11") | ||
#pragma comment(linker,"/export:ov_pcm_seek_lap=vorbisFileHooked.ov_pcm_seek_lap,@12") | ||
#pragma comment(linker,"/export:ov_pcm_seek_page=vorbisFileHooked.ov_pcm_seek_page,@13") | ||
#pragma comment(linker,"/export:ov_pcm_seek_page_lap=vorbisFileHooked.ov_pcm_seek_page_lap,@14") | ||
#pragma comment(linker,"/export:ov_pcm_tell=vorbisFileHooked.ov_pcm_tell,@15") | ||
#pragma comment(linker,"/export:ov_pcm_total=vorbisFileHooked.ov_pcm_total,@16") | ||
#pragma comment(linker,"/export:ov_raw_seek=vorbisFileHooked.ov_raw_seek,@17") | ||
#pragma comment(linker,"/export:ov_raw_seek_lap=vorbisFileHooked.ov_raw_seek_lap,@18") | ||
#pragma comment(linker,"/export:ov_raw_tell=vorbisFileHooked.ov_raw_tell,@19") | ||
#pragma comment(linker,"/export:ov_raw_total=vorbisFileHooked.ov_raw_total,@20") | ||
#pragma comment(linker,"/export:ov_read=vorbisFileHooked.ov_read,@21") | ||
#pragma comment(linker,"/export:ov_read_float=vorbisFileHooked.ov_read_float,@22") | ||
#pragma comment(linker,"/export:ov_seekable=vorbisFileHooked.ov_seekable,@23") | ||
#pragma comment(linker,"/export:ov_serialnumber=vorbisFileHooked.ov_serialnumber,@24") | ||
#pragma comment(linker,"/export:ov_streams=vorbisFileHooked.ov_streams,@25") | ||
#pragma comment(linker,"/export:ov_test=vorbisFileHooked.ov_test,@26") | ||
#pragma comment(linker,"/export:ov_test_callbacks=vorbisFileHooked.ov_test_callbacks,@27") | ||
#pragma comment(linker,"/export:ov_test_open=vorbisFileHooked.ov_test_open,@28") | ||
#pragma comment(linker,"/export:ov_time_seek=vorbisFileHooked.ov_time_seek,@29") | ||
#pragma comment(linker,"/export:ov_time_seek_lap=vorbisFileHooked.ov_time_seek_lap,@30") | ||
#pragma comment(linker,"/export:ov_time_seek_page=vorbisFileHooked.ov_time_seek_page,@31") | ||
#pragma comment(linker,"/export:ov_time_seek_page_lap=vorbisFileHooked.ov_time_seek_page_lap,@32") | ||
#pragma comment(linker,"/export:ov_time_tell=vorbisFileHooked.ov_time_tell,@33") | ||
#pragma comment(linker,"/export:ov_time_total=vorbisFileHooked.ov_time_total,@34") |
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#pragma once | ||
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers | ||
// Windows Header Files | ||
#include <windows.h> |
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// pch.cpp: source file corresponding to the pre-compiled header | ||
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#include "pch.h" | ||
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// When you are using pre-compiled headers, this source file is necessary for compilation to succeed. |
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// pch.h: This is a precompiled header file. | ||
// Files listed below are compiled only once, improving build performance for future builds. | ||
// This also affects IntelliSense performance, including code completion and many code browsing features. | ||
// However, files listed here are ALL re-compiled if any one of them is updated between builds. | ||
// Do not add files here that you will be updating frequently as this negates the performance advantage. | ||
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#ifndef PCH_H | ||
#define PCH_H | ||
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// add headers that you want to pre-compile here | ||
#include "framework.h" | ||
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#endif //PCH_H |