======= The Virtual Watershed Client (VWC), is being developed as part of the Western Consortium for Watershed Analysis, Visualization, and Exploration (WC-WAVE). WC-WAVE is a tri-state consortium composed of researchers and students in Idaho, Nevada, and New Mexico. Its overall aim is to study the localized impact of climate change on high-mountain catchments. The WC-WAVE project is comprised of three components: Watershed Science, Visualization and Data Cyberinfrastructure (CI), and Workforce Develop- ment. Participants in these three components are collaborating to better understand interactions between precipitation, snow-pack, groundwater flow, and other watershed properties within mountain catchments. Dependencies
Unity: Build environment
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#Using the VWC
###Controls
Here are some basic controls for the VWC.
- W,A,S,D: Player movement.
- C: Switch between a smooth and non-smooth image.
- F: Toggle slow and fast mode.
- R: Switch between flying and walking
- Space: Jump
- Left Mouse: GUI menu selection and terrain interaction.
- Right Mouse: Rotation of the camera and marker interaction.
- Middle Mouse pressed: Switch between terrain and operating system cursor.
- Middle Mouse Scroll: Zoom in and out in the terrain scene.
For more information please refer to: (link to be filled).
###Models that can be visualized
####iSNOBAL Some samples of iSNOBAL being visualized will be placed here.
####PRMS Some examples of PRMS being visualized will be placed here.
We have plans to incorporate the Virtual Watershed Client into the Web Browser using Unity's WebGL.