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Releases: cables-gl/cables_electron

0.0.5

03 Jun 16:58
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release candidate 5 for version 0.1.0 - changes since: 2024-05-17

Standalone

  • standalone: early version for testing download page: https://cables.gl/downloads
  • standalone: fix assetpath explorer opening on windows
  • standalone: use fileurls for assetports
  • standalone: do not show offline indicator in standalone
  • standalone: welcome tab shows cables events
  • standalone: welcome tab shows current version and newest downloadable release version
  • standalone: make changed patches closable on windows and linux
  • standalone: fix file extensions in windows when saving patch
  • standalone: fix popout canvas and ExternalCanvas
  • standalone: watch assets for changes from external tools/editors
  • standalone: watch opcode for changes from external editors/IDEs
  • standalone: set assetpath to relative path if next to cables-project-file
  • standalone: fix problem with closing app on windows/linux
  • standalone: fix popout-canvas
  • standalone: change confising wording of "toggle fullscreen", use command palette to toggle app fullscreen
  • standalone: fix filename extensions duplicate dot after save on windows
  • standalone: add backslach to op-title font to display filenames correctly on windows
  • standalone: hide offline indicator
  • standalone: open native file dialog when uploading asset via files tab
  • standalone: store assetpaths as relative when next to projectfile
  • standalone: show used assets and locations in files-tab

New Ops

  • new op: Ops.Ui.VizTrigger - Visualize triggering for debugging reasons
  • new op: Ops.Array.ArrayLookup - Create an array that is filled with values looked up by index from another array
  • new op: Ops.Cables.GetSubPatchName -
  • new op: Ops.Json.ArraySetObjectValues - Updates each object in an array with new data from a corresponding array, based on a specified key

Op Improvements

  • feature: Ops.Array.Array3PointEditor - Added functionality to copy coordinates from index to the current point
  • feature: Ops.Gl.Textures.NoiseTexture - Added random parameters for alpha channel
  • improvement: Ops.Gl.Textures.WebcamTexture_v3 - Set parentelement to non canvas so popout/external canvas can continue to work
  • improvement: Ops.Sidebar.Presets_v2 - add op title to preset json
  • improvement: Ops.Ui.VizTextureTable - show coordinates of each pixel color table
  • bugfix: Ops.Anim.InOutInAnim - fixed crash when duration was 0 row
  • feature: Ops.Html.CompareImages_v2 - Trigger to start comparing images
  • feature: Ops.Json.HttpRequest_v3 - Add option to output binary base64 string
  • improvement: Ops.Cables.UploadAsset - Fix problems with data urls
  • improvement: Ops.Gl.Texture_v2 - Cachebuster option default value is now false. turn on to force a reload of the image every time
  • improvement: Ops.Gl.Textures.TextureToBase64_v5 - Update only after texture has changed
  • improvement: Ops.Json.HttpRequest_v3 - Fixed loading status for binary requests
  • improvement: Ops.Sidebar.Incrementor_v2 - Added Increment/Decrement trigger inputs
  • improvement: Ops.Sidebar.Incrementor_v2 - Added reset button
  • improvement: Ops.Sidebar.Incrementor_v2 - Added toggle to greyout
  • improvement: Ops.String.Base64.Base64Encode_v2 - Add mime input port, e.g. "image/svg+xml" or "image/jpeg"
  • improvement: Ops.String.Base64.Base64Encode_v2 - Always output data url
  • bugfix: Ops.Gl.GLTF.GltfScene_v4 - Fix bug: GLTF meshes were not rendering the first time it was executed
  • bugfix: Ops.Gl.Textures.TextTexture_v6 - Fix bug with text not rendered on first frame

Op Renames

  • deprecation: Ops.Deprecated.Gl.ShaderEffects.ColorizeInstancedMeshes - op was deprecated

Editor

  • editor: added trigger->number port conversion suggestions
  • editor: added more conversion suggestions when connecting incompatible port types
  • editor: added multiport/longport functionality
  • editor: fixed: patchfield font character database could not display a backslash
  • editor: hovering cable still show portname when hovering
  • editor: fix loading libraries of copypasted ops
  • editor: port type conversion now can show multiple options (e.g. numberToString and boolToString)
  • editor: show selected background color like normal ops also on comment and area ops
  • editor: fix problems with zombie error indicators
  • editor: check link time warnings when gui finished loading...
  • editor: jobs view: if loadings job was initiated by an op you can click it to focus op
  • editor: add "copy to clipboard" button to file details section in files-tab

0.0.4

28 May 09:08
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release candidate 4 for version 0.1.0 - changes since: 2024-05-17

Standalone

  • standalone: make changed patches closable on windows and linux
  • standalone: fix file extensions in windows when saving patch
  • standalone: fix popout canvas and ExternalCanvas
  • standalone: watch assets for changes from external tools/editors
  • standalone: watch opcode for changes from external editors/IDEs
  • standalone: set assetpath to relative path if next to cables-project-file
  • standalone: fix problem with closing app on windows/linux
  • standalone: fix popout-canvas
  • standalone: change confising wording of "toggle fullscreen", use command palette to toggle app fullscreen
  • standalone: fix filename extensions duplicate dot after save on windows
  • standalone: add backslach to op-title font to display filenames correctly on windows
  • standalone: hide offline indicator
  • standalone: open native file dialog when uploading asset via files tab
  • standalone: store assetpaths as relative when next to projectfile
  • standalone: show used assets and locations in files-tab

New Ops

  • new op: Ops.Array.ArrayLookup -
  • new op: Ops.Cables.GetSubPatchName -
  • new op: Ops.Json.ArraySetObjectValues - Updates each object in an array with new data from a corresponding array, based on a specified key
  • new op: Ops.Gl.GateTexture - cloned op from Ops.Json.GateObject
  • new op: Ops.Vars.VarTriggerTexture - cloned op from Ops.Vars.VarTriggerObject

Op Improvements

  • feature: Ops.Html.CompareImages_v2 - Trigger to start comparing images
  • feature: Ops.Json.HttpRequest_v3 - Add option to output binary base64 string
  • improvement: Ops.Cables.UploadAsset - Fix problems with data urls
  • improvement: Ops.Gl.Texture_v2 - Cachebuster option default value is now false. turn on to force a reload of the image every time
  • improvement: Ops.Gl.Textures.TextureToBase64_v5 - Update only after texture has changed
  • improvement: Ops.Json.HttpRequest_v3 - Fixed loading status for binary requests
  • improvement: Ops.Sidebar.Incrementor_v2 - Added Increment/Decrement trigger inputs
  • improvement: Ops.Sidebar.Incrementor_v2 - Added reset button
  • improvement: Ops.Sidebar.Incrementor_v2 - Added toggle to greyout
  • improvement: Ops.String.Base64.Base64Encode_v2 - Add mime input port, e.g. "image/svg+xml" or "image/jpeg"
  • improvement: Ops.String.Base64.Base64Encode_v2 - Always output data url
  • bugfix: Ops.Gl.GLTF.GltfScene_v4 - Fix bug: GLTF meshes were not rendering the first time it was executed
  • bugfix: Ops.Gl.Textures.TextTexture_v6 - Fix bug with text not rendered on first frame
  • improvement: Ops.Gl.Textures.WebcamTexture_v3 - Fixed problem with loading status not finishing the loading
  • improvement: Ops.Html.TransformCSS3DElement - Fix problems with HDPI/Retina displays
  • improvement: Ops.String.StringToNumber - Renamed Ops.String.ParseFloat to Ops.String.StringToNumber

Op Renames

  • deprecation: Ops.Deprecated.Gl.ShaderEffects.ColorizeInstancedMeshes - op was deprecated

Editor

  • editor: port type conversion now can show multiple options (e.g. numberToString and boolToString)
  • editor: show selected background color like normal ops also on comment and area ops
  • editor: fix problems with zombie error indicators
  • editor: check link time warnings when gui finished loading...
  • editor: jobs view: if loadings job was initiated by an op you can click it to focus op
  • editor: add "copy to clipboard" button to file details section in files-tab
  • editor: port type conversion now can show multiple options (e.g. numberToString and boolToString)
  • editor: show selected background color like normal ops also on comment and area ops
  • editor: fix problems with zombie error indicators
  • editor: check link time warnings when gui finished loading...

Core

  • fix problems with fractional DPR multipliers/framebuffer sizes

0.0.3

13 May 16:03
7b036f5
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initial release of early-access version

0.0.2

13 May 15:38
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