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# WTX | ||
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[![CI](https://github.com/c410-f3r/wtx/workflows/CI/badge.svg)](https://github.com/c410-f3r/wtx/actions?query=workflow%3ACI) | ||
[![crates.io](https://img.shields.io/crates/v/wtx.svg)](https://crates.io/crates/wtx) | ||
[![Documentation](https://docs.rs/wtx/badge.svg)](https://docs.rs/wtx) | ||
[![License](https://img.shields.io/badge/license-APACHE2-blue.svg)](./LICENSE) | ||
[![Rustc](https://img.shields.io/badge/rustc-1.71-lightgray")](https://blog.rust-lang.org/2020/03/12/Rust-1.71.html) | ||
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A collection of different web transport implementations. | ||
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## WebSocket | ||
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Provides low and high level abstractions to dispatch frames, as such, it is up to you to implement [Stream](https://docs.rs/wtx/latest/wtx/trait.Stream.html) with any desired logic or use any of the built-in strategies through the selection of features. | ||
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```rust | ||
use wtx::{ | ||
Stream, | ||
rng::Rng, | ||
web_socket::{ | ||
FrameBufferVec, FrameMutVec, FrameVecMut, compression::NegotiatedCompression, OpCode, | ||
WebSocketClientOwned | ||
} | ||
}; | ||
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pub async fn handle_client_frames( | ||
fb: &mut FrameBufferVec, | ||
ws: &mut WebSocketClientOwned<impl NegotiatedCompression, impl Rng, impl Stream> | ||
) -> wtx::Result<()> { | ||
loop { | ||
let frame = match ws.read_frame(fb).await { | ||
Err(err) => { | ||
println!("Error: {err}"); | ||
ws.write_frame(&mut FrameMutVec::new_fin(fb, OpCode::Close, &[])?).await?; | ||
break; | ||
} | ||
Ok(elem) => elem, | ||
}; | ||
match (frame.op_code(), frame.text_payload()) { | ||
(_, Some(elem)) => println!("{elem}"), | ||
(OpCode::Close, _) => break, | ||
_ => {} | ||
} | ||
} | ||
Ok(()) | ||
} | ||
``` | ||
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See the `examples` directory for more suggestions. | ||
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### Autobahn | ||
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All the `fuzzingclient`/`fuzzingserver` tests provided by the Autobahn|Testsuite project are passing and the full reports can found at https://c410-f3r.github.io/wtx. | ||
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### Compression | ||
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The "permessage-deflate" extension, described in [RFC-7692](https://datatracker.ietf.org/doc/html/rfc7692), is the only supported compression format and is backed by the fastest compression library available at the current time, which is "zlib-ng". It also means that a C compiler is required to use such a feature. | ||
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### Performance | ||
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There are mainly 2 things that impact performance, the chosen runtime and the number of pre-allocated bytes. Specially for servers that have to create a new `WebSocket` instance for each handshake, pre-allocating a high number of bytes for short-lived or low-transfer connections can have a negative impact. | ||
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![Benchmark](https://i.imgur.com/Iv2WzJV.jpg) | ||
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If you disagree with any of the above numbers, feel free to checkout `wtx-bench` to point any misunderstandings or misconfigurations. A more insightful analysis is available at https://c410-f3r.github.io/thoughts/the-fastest-websocket-implementation/. | ||
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<sup><sub>¹ `monoio` and `tokio-uring` are slower because owned vectors need to be created on each read/write operation.</sub></sup><br/> | ||
<sup><sub>² `embassy` is supported but there isn't a `std` example for measurement purposes.</sub></sup> |
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../README.md |