GCM (Google Cloud Messaging) is a component that makes getting your Xamarin.Android app setup to receive Push Notifications quickly and easily!
//Check to see that GCM is supported and that the manifest has the correct information
GcmClient.CheckDevice(this);
GcmClient.CheckManifest(this);
//Call to Register the device for Push Notifications
GcmClient.Register(this, GcmBroadcastReceiver.SENDER_IDS);
Add these classes to your own project, and be sure to update the SENDER_IDS with your own Sender ID(s) from your Google API Console Project(s):
[BroadcastReceiver(Permission=Constants.PERMISSION_GCM_INTENTS)]
[IntentFilter(new string[] { Constants.INTENT_FROM_GCM_MESSAGE },
Categories = new string[] { "@PACKAGE_NAME@" })]
[IntentFilter(new string[] { Constants.INTENT_FROM_GCM_REGISTRATION_CALLBACK },
Categories = new string[] { "@PACKAGE_NAME@" })]
[IntentFilter(new string[] { Constants.INTENT_FROM_GCM_LIBRARY_RETRY },
Categories = new string[] { "@PACKAGE_NAME@" })]
public class GcmBroadcastReceiver : GcmBroadcastReceiverBase<GcmService>
{
//IMPORTANT: Change this to your own Sender ID!
//The SENDER_ID is your Google API Console App Project Number
public static string[] SENDER_IDS = new string[] {"697360970929"};
}
[Service] //Must use the service tag
public class GcmService : GcmServiceBase
{
public GcmService() : base(GcmBroadcastReceiver.SENDER_IDS) { }
protected override void OnRegistered (Context context, string registrationId)
{
//Receive registration Id for sending GCM Push Notifications to
}
protected override void OnUnRegistered (Context context, string registrationId)
{
//Receive notice that the app no longer wants notifications
}
protected override void OnMessage (Context context, Intent intent)
{
//Push Notification arrived - print out the keys/values
if (intent != null && intent.Extras != null)
foreach (var key in intent.Extras.KeySet())
Console.WriteLine("Key: {0}, Value: {1}", key, intent.Extras.Get(key));
}
protected override bool OnRecoverableError (Context context, string errorId)
{
//Some recoverable error happened
}
protected override void OnError (Context context, string errorId)
{
//Some more serious error happened
}
}
v1.0
- First release