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Merge branch 'develop' into feature/saving-between-editor-kill-start
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Bruno Mikoski committed Dec 8, 2020
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17 changes: 14 additions & 3 deletions README.md
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Expand Up @@ -17,10 +17,21 @@ Stop losing your flow searching for things!
- Store hierarchy state for all the items between play/editor mode
- Also store when regularly editing multiple scenes, you always gonna see it how you left it.
- Save your last selection on the scenes
- Force especific game objects to be expanded all the time by `Right Click/Scene Keeper/Always Expanded`

## FAQ
### How do I use this?
Thats the cool part about it, you don't have to do anything, after adding the package to your project every time a scene is opened / closed all the expanded items and selection will be restored.

### How I can turn off?
If its annoying for some reason, or someone don't want to use on your project you can quickly disable it by the menu `Tools/Scene Keeper/Hierarchy/Keep Hierarchy`, this will disable it.

### Can I disable just the selection?
For sure the options is there on the same menu `Tools/Scene Keeper/Selection/Keep Selection`

### Can I disable the selection at runtime?
Yes! If you don't want your selection be stored from runtime you can disable it here `Tools/Scene Keeper/Selection/Ignore Playtime Selection`, so seleciton will be only stored / restored at editor time.

## How to use
1. Toggle the *Hierarchy Keeper* by the menu `Tools/Scene Keeper/Toggle Hierarchy Keeper`
1. Toggle the *Selection Keeper* by the menu `Tools/Scene Keeper/Toggle Selection Keeper`

## System Requirements
Unity 2018.4.0 or later versions
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