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Release 2014-10-26

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@brianchirls brianchirls released this 26 Oct 19:49
· 51 commits to master since this release
  • Update version of Three.js to r69
  • Patch Three.js Target example to work with r69

The latest release of Three.js keeps its own record of the latest shader program assigned to the WebGL context, and it does not update the shader if it thinks it hasn't changed. Seriously.js uses the same context and uses its own shaders. So it is necessary to call the resetGLState method on the THREE.WebGLRenderer instance before each render pass to force it to update the shader program.