A simple client for interacting with Bungie's Destiny API.
The intent is to implement more and more end-points as time allows.
Please feel free submit issues and requests, or get in touch.
Unfortunately you cannot "hit" https://bungie.net
directly. So if you plan to use this library in client-side code, due to CORS
you'll have to run your own proxy server to handle your requests to Bungie for you. I have added an example proxy server (proxy.js
). Simply run node proxy.js
. Credit to @phuu.
npm install destiny-client
Note that if you wish, you may override the default host (https://bungie.net/
) with your own. i.e. If you have a proxy server to handle your requests. See proxy-server instructions above. Also works with React Native.
var destiny = require('destiny-client')();
destiny
.Search({
memebershipType: 1,
name: 'waltercarvalho'
})
.then(users => {
console.debug('users', users);
});
Simply include destiny.js
on your page. You will most likely need a proxy server due to CORS
. See proxy-server instructions above.
<script src='destiny.js' type='text/javascript'></script>
<script type="text/javascript">
var destiny = Destiny('http://{{ host }}:{{ yourport }}/platform/Destiny/'); // this is your proxy server
destiny
.Search({
memebershipType: 1,
name: 'waltercarvalho'
})
.then(users => {
console.debug('users', users);
});
</script>
TODO: Working on automating this, for now simply inspect your resources to find cookies. Guides can be found online.
In all requests membershipType
is a Number
representing the account type, or what network you are in. The network types are:
1
: XBox Live.2
: PlayStation Network (PSN).
Returns an
Array
of accounts.
params
(Object
)
membershipType
-Number
name
-String
, the name of your account.
var destiny = require('./index')();
destiny
.Search({
membershipType: 1,
name: 'waltercarvalho'
})
.then(res => { /* deal with response */ })
.catch(err => { /* handle error */ });
[
{
iconPath: '/img/theme/destiny/icons/icon_xbl.png',
membershipType: 1,
membershipId: '4611686018439937004',
displayName: 'waltercarvalho'
}
]
As per defined in endpoints.js
.
{ name: 'Search', url: 'SearchDestinyPlayer/${ membershipType }/${ name }/', required: ['membershipType', 'name'] }
Returns an
Object
with details about an account.
params
(Object
)
membershipType
-Number
membershipId
-String
, your membership id.
var destiny = require('./index')();
destiny
.Account({
membershipType: 1,
membershipId: '4611686018439937004'
})
.then(res => { /* deal with response */ })
.catch(err => { /* handle error */ });
{ membershipId: '4611686018439937000',
membershipType: 1,
characters:
[ { characterBase: [Object],
levelProgression: [Object],
emblemPath: '/common/destiny_content/icons/117285c72a9c89626cd7b3fa3d7226ee.jpg',
backgroundPath: '/common/destiny_content/icons/2c73bcd2e874e640f158197bb9f2c55d.jpg',
emblemHash: 776529032,
characterLevel: 2,
baseCharacterLevel: 2,
isPrestigeLevel: false,
percentToNextLevel: 50.1219521 } ],
inventory:
{ buckets: { Invisible: [], Item: [], Currency: [] },
currencies: [ [Object] ] },
grimoireScore: 85 }
As per defined in endpoints.js
.
{ name: 'Account', url: '${ membershipType }/Account/${ membershipId }', required: ['membershipType', 'membershipId'] },
Returns an
Object
with details about a character.
params
(Object
)
membershipType
-Number
membershipId
-String
, your membership id.characterId
-String
, your character id.
var destiny = require('./index')();
destiny
.Character({
membershipType: 1,
membershipId: '4611686018439937004',
characterId: '2305843009244228629'
})
.then(res => { /* deal with response */ })
.catch(err => { /* handle error */ });
{ characterBase:
{ membershipId: '4611686018439937004',
membershipType: 1,
characterId: '2305843009244228629',
dateLastPlayed: '2015-05-24T14:31:37Z',
minutesPlayedThisSession: '87',
minutesPlayedTotal: '6130',
powerLevel: 32,
raceHash: 2803282938,
genderHash: 3111576190,
classHash: 2271682572,
currentActivityHash: 0,
lastCompletedStoryHash: 0,
stats:
{ STAT_DEFENSE: [Object],
STAT_INTELLECT: [Object],
STAT_DISCIPLINE: [Object],
STAT_STRENGTH: [Object],
STAT_LIGHT: [Object],
STAT_ARMOR: [Object],
STAT_AGILITY: [Object],
STAT_RECOVERY: [Object],
STAT_OPTICS: [Object] },
customization:
{ personality: 2166136261,
face: 820889531,
skinColor: 2542514575,
lipColor: 1328348389,
eyeColor: 1511637748,
hairColor: 2001723931,
featureColor: 2166136261,
decalColor: 233897108,
wearHelmet: false,
hairIndex: 10,
featureIndex: 0,
decalIndex: 0 },
grimoireScore: 2100,
peerView: { equipment: [Object] },
genderType: 0,
classType: 2,
buildStatGroupHash: 1997970403 },
levelProgression:
{ dailyProgress: 4032,
weeklyProgress: 196282,
currentProgress: 1091453,
level: 13,
step: 0,
progressToNextLevel: 51453,
nextLevelAt: 80000,
progressionHash: 2030054750 },
emblemPath: '/common/destiny_content/icons/a9ac444de02308d1410af8a0c201d177.jpg',
backgroundPath: '/common/destiny_content/icons/ee90656ee23ceabf4fe6c4b34234d3ca.jpg',
emblemHash: 3656150982,
characterLevel: 32,
baseCharacterLevel: 20,
isPrestigeLevel: true,
percentToNextLevel: 25 }
As per defined in endpoints.js
.
{ name: 'Character', url: '${ membershipType }/Account/${ membershipId }/Character/${ characterId }/', required: ['membershipType', 'membershipId', 'characterId'] }
Returns an
Object
with details about a character's activities.
params
(Object
)
membershipType
-Number
membershipId
-String
, your membership id.characterId
-String
, your character id.
var destiny = require('./index')();
destiny
.Character({
membershipType: 1,
membershipId: '4611686018439937004',
characterId: '2305843009244228629'
})
.then(res => { /* deal with response */ })
.catch(err => { /* handle error */ });
As per defined in endpoints.js
.
{ name: 'Activities', url: '${ membershipType }/Account/${ membershipId }/Character/${ characterId }/Activities', required: ['membershipType', 'membershipId', 'characterId'] }
Returns an
Object
with details about character's inventory.
params
(Object
)
membershipType
-Number
membershipId
-String
, your membership id.characterId
-String
, your character id.
var destiny = require('./index')();
destiny
.Inventory({
membershipType: 1,
membershipId: '4611686018439937004',
characterId: '2305843009244228629'
})
.then(res => { /* deal with response */ })
.catch(err => { /* handle error */ });
As per defined in endpoints.js
.
{ name: 'Inventory', url: '${ membershipType }/Account/${ membershipId }/Character/${ characterId }/Inventory', required: ['membershipType', 'membershipId', 'characterId'] }
Returns an
Object
with details about character's progression.
params
(Object
)
membershipType
-Number
membershipId
-String
, your membership id.characterId
-String
, your character id.
var destiny = require('./index')();
destiny
.Inventory({
membershipType: 1,
membershipId: '4611686018439937004',
characterId: '2305843009244228629'
})
.then(res => { /* deal with response */ })
.catch(err => { /* handle error */ });
As per defined in endpoints.js
.
{ name: 'Progression', url: '${ membershipType }/Account/${ membershipId }/Character/${ characterId }/Progression', required: ['membershipType', 'membershipId', 'characterId'] }
Equips an item onto a character
params
(Object
)membershipType
-Number
characterId
-String
, your character id.itemId
-String
, id of item to be equipped.
headers
-Object
, used for authentication.'Cookie'
-String
, provided by Bungie.'x-api-key'
-String
, provided by Bungie.'x-csrf'
-String
, provided by Bungie.
var destiny = require('./index')();
var AUTH = {
'Cookie': '{{ cookie }}',
'x-api-key': '{{ your api key}}',
'x-csrf': '{{ your csrf token }}'
};
destiny
.Equip({
characterId: '2305843009244228629',
itemId: '6917529049882199897',
membershipType: 1
}, AUTH)
.then(res => { /* deal with response */ })
.catch(err => { /* handle error */ });
As per defined in endpoints.js
.
{ name: 'Equip', url: 'EquipItem', required: ['characterId', 'itemId', 'membershipType'] }
Transfers an item from a char's inventory to the vault.
params
(Object
)membershipType
-Number
characterId
-String
, your character id.itemId
-String
, id of item to be equipped.itemReferenceHash
-Number
stackSize
-Number
, number of items to move, 1 for weapons and armour.transferToVault
-Boolean
,true
to send to the vault, andfalse
to pull from it.
headers
-Object
, used for authentication.'Cookie'
-String
, provided by Bungie.'x-api-key'
-String
, provided by Bungie.'x-csrf'
-String
, provided by Bungie.
var destiny = require('./index')();
var AUTH = {
'Cookie': '{{ cookie }}',
'x-api-key': '{{ your api key}}',
'x-csrf': '{{ your csrf token }}'
};
destiny
.TransferItem({
characterId: '2305843009244228629',
itemId: '6917529037157880001',
itemReferenceHash: 1683638659,
membershipType: 1,
stackSize: 1,
transferToVault: true
}, AUTH)
.then(res => { /* deal with response */ })
.catch(err => { /* handle error */ });
As per defined in endpoints.js
.
{ name: 'TransferItem', url: 'TransferItem', required: ['characterId', 'itemId', 'itemReferenceHash', 'membershipType'] }
v.0.4.1
- 24/05/2015 - Breaking changes.- Rewrite in ES6
- Cleaned up various bits code
- Addition of more end points, including Authorized ones
(EquipItem, TransferItem)
- Moved build system to Webpack
- Now using
isomorphic-fetch
- Added pre-commit hooks to ensure builds for both Node and Web are committed before pushing
- Removed old CONFIG file
- Improved overall architecture of the library
- Added linting
v.0.3.2
- NOTE: If you depended on this version make sure you explicit define it on yourpackage.json
.
The MIT License (MIT)
Copyright (c) 2014-2015 Walter Carvalho
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.