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v0.4.0 More control over updates, bugfixes

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@boatbomber boatbomber released this 01 Apr 00:01
· 3 commits to main since this release

Added

  • GlassmorphicUI.forceUpdate to perform an immediate and total refresh, useful for when background changes like teleporting location or closing a menu
  • GlassmorphicUI.pauseUpdates to pause updating glass that doesn't need to recalculate, like over a static background
  • GlassmorphicUI.resumeUpdates to resume glass that was paused

Changed

  • Glass will now forceUpdate upon initialization, so that glass doesn't look wrong for the first second or two
    • This makes creation more expensive, so don't constantly create and destroy glass. Reuse glass when possible.

Fixed

  • Fixed interlacing accidentally doing the same channel twice in a row upon initialization
  • Fixed glass going nearly black when at a very wide aspect ratio
  • Fixed glass not updating at all if frame budget was expected to overflow
  • Fixed glass not cleaning up when tag got removed from ImageLabel

Full Changelog: v0.3.2...v0.4.0