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puzzle-15 #2471

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183 changes: 183 additions & 0 deletions ui/games/Puzzle15.tsx
Original file line number Diff line number Diff line change
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import { Grid, Box, Flex, Button } from '@chakra-ui/react';
import { motion } from 'framer-motion';
import React, { useState, useEffect, useCallback, useRef } from 'react';

const getPossibleMoves = (emptyIndex: number): Array<number> => {

const moves: Array<number> = [];
const row = Math.floor(emptyIndex / 4);
const col = emptyIndex % 4;

if (row > 0) {
// Move tile from above into the empty space
moves.push((row - 1) * 4 + col);
}
if (row < 3) {
// Move tile from below into the empty space
moves.push((row + 1) * 4 + col);
}
if (col > 0) {
// Move tile from the left into the empty space
moves.push(row * 4 + (col - 1));
}
if (col < 3) {
// Move tile from the right into the empty space
moves.push(row * 4 + (col + 1));
}

return moves;
};

const shuffleBoard = (initialBoard: Array<number>): Array<number> => {
const board = initialBoard.slice(); // Create a copy of the board
let emptyIndex = board.indexOf(15);
let lastMoveIndex = -1;

for (let i = 0; i < 100; i++) {
let possibleMoves = getPossibleMoves(emptyIndex);

// Prevent immediate reversal of the last move
if (lastMoveIndex !== -1) {
possibleMoves = possibleMoves.filter(index => index !== lastMoveIndex);
}

// Randomly select a tile to move into the empty space
const moveIndex = possibleMoves[Math.floor(Math.random() * possibleMoves.length)];

// Swap the selected tile with the empty space
[ board[emptyIndex], board[moveIndex] ] = [ board[moveIndex], board[emptyIndex] ];

// Update indices for the next iteration
lastMoveIndex = emptyIndex;
emptyIndex = moveIndex;
}

return board;
};

const Puzzle15 = () => {
const [ tiles, setTiles ] = useState<Array<number>>(Array.from({ length: 16 }, (_, i) => i));
const [ isWon, setIsWon ] = useState(false);
const [ image, setImage ] = useState<HTMLImageElement | null>(null);
const canvasRefs = useRef<Array<(HTMLCanvasElement | null)>>([]);

const initializeGame = useCallback(() => {
const newTiles = shuffleBoard(tiles);
setTiles(newTiles);
setIsWon(false);
// eslint-disable-next-line react-hooks/exhaustive-deps
}, []);

useEffect(() => {
initializeGame();
}, [ initializeGame ]);

useEffect(() => {
const img = new Image();
img.src = '/static/duck.jpg';
img.onload = () => setImage(img);
}, []);

useEffect(() => {
if (image) {
tiles.forEach((tile, index) => {
const canvas = canvasRefs.current[index];
if (canvas) {
const ctx = canvas.getContext('2d');
if (ctx) {
const tileSize = image.width / 4;
const srcX = (tile % 4) * tileSize;
const srcY = Math.floor(tile / 4) * tileSize;
ctx.drawImage(
image,
srcX,
srcY,
tileSize,
tileSize,
0,
0,
canvas.width,
canvas.height,
);
}
}
});
}
}, [ tiles, image ]);

const isAdjacent = React.useCallback((index1: number, index2: number) => {
const row1 = Math.floor(index1 / 4);
const col1 = index1 % 4;
const row2 = Math.floor(index2 / 4);
const col2 = index2 % 4;
return Math.abs(row1 - row2) + Math.abs(col1 - col2) === 1;
}, []);

const checkWinCondition = useCallback((currentTiles: Array<number>) => {
setIsWon(currentTiles.every((tile, index) => tile === index));
}, []);

const moveTile = useCallback((index: number) => {
const emptyIndex = tiles.indexOf(15);
if (isAdjacent(index, emptyIndex)) {
const newTiles = [ ...tiles ];
[ newTiles[index], newTiles[emptyIndex] ] = [ newTiles[emptyIndex], newTiles[index] ];
setTiles(newTiles);
checkWinCondition(newTiles);
}
}, [ tiles, isAdjacent, checkWinCondition ]);

const handleTileClick = useCallback((index: number) => () => {
if (!isWon) {
moveTile(index);
}
}, [ isWon, moveTile ]);

return (
<Flex flexDirection="column" alignItems="center" justifyContent="center">
<Grid templateColumns="repeat(4, 1fr)" w="400px" h="400px">
{ tiles.map((tile, index) => (
<motion.div
key={ tile }
layout
transition={{ type: 'spring', stiffness: 300, damping: 30 }}
onClick={ handleTileClick(index) }
>
<Box position="relative">
<canvas
ref={ (el) => (canvasRefs.current[index] = el) }

Check failure on line 148 in ui/games/Puzzle15.tsx

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GitHub Actions / Code quality

Type '(el: HTMLCanvasElement | null) => HTMLCanvasElement | null' is not assignable to type 'LegacyRef<HTMLCanvasElement> | undefined'.
width="100"
height="100"
style={{
display: tile !== 15 ? 'block' : 'none',
border: '1px solid gray',
}}
/>
<Box
position="absolute"
top="0"
left="0"
right="0"
bottom="0"
display="flex"
alignItems="center"
justifyContent="center"
fontSize="3xl"
fontWeight="bold"
color="white"
opacity="0"
_hover={{ opacity: 0.3 }}
transition="opacity 0.2s"
>
{ tile !== 15 && tile + 1 }
</Box>
</Box>
</motion.div>
)) }
</Grid>
{ isWon && <Button mt={ 10 }>Claim NFT</Button> }
</Flex>
);
};

export default Puzzle15;
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