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feat: improve
ftl dev
rebuild algorithm (#932)
Failed module builds will only retrigger if any of the following occur: 1. If the number of failed builds changes between one pass and the next. This is for the case when we're iteratively trying to bring up the entire graph. 2. If zero builds have succeeded. This catches the case where no builds are able to start initially because FTL isn't up yet. 3. Finally, if any files change in a module. This catches changes due to the normal development cycle. I also decreased the failure delay, because we don't inifinitely spam rebuilds anymore. Fixes #914
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