Releases: bitwes/Gut
v6.6.3
6.6.2
6.6.2
Features
assert_null
andassert_not_null
- added
simulate
to the test object so you no longer have to usegut
when calling it. It is fine if you still do though. Sorry if this breaks something. - Doubling, Stubbing, and Spies are no longer considered experimental.
- The
double
method is now smart:- It knows when you pass it a scene or a script, no need for
double_scene
anymore but it remains. - You can pass it a loaded class or scene like this:
var MyClass = load('res://my_class.gd') var MyClassDouble = double(MyClass)
- It knows when you pass it a scene or a script, no need for
- You can now
double
Inner Classes by passing an Inner Class path like so:double('res://my_script.gd', 'Inner1/InnerInInner1/AndSoOn')
- The start of an internal Gut logger to make better messages down the road.
- Experimental Full doubling allows you to Spy on most Built-in methods. You still cannot Stub them though. This must be enabled, details in the Double Wiki page.
- Added link to Rainware's setup tutorial on youtube to the README
Fixes
- Issue 94 Gut runs
after_all
on inner classes that are skipped. - Rawsyntax fixed a bunch of misspellings so that we can erock on with less bad speligs fo wrds.
6.6.1
Major bug:
- Issue 95: Fixed issue where sometimes Gut can end up clearing files from
res:\\
when using doubling.
Enhancements
- Issue 60: Improved signal assert failure messages in some cases by having them include a list of signals that were emitted for the object.
Minor bug
- Issue 88: Fixed issue where you couldn't specify the config_file from the command line.
6.6.0
6.6.0
Fixes
- Issue 79: Scaling wasn't being accounted for by the
maximize
method. - Issue 80: Inner classes are no longer included in the count of scripts that were ran.
Features
Issue 83: Added option to include subdirectories. Thanks to ChemicalInk for doing the initial work to implement the traversals. The option is off by default so that it doesn't break anything. This will probably change in later releases.
- gutconfig: include_subdirs
- command line: -ginclude_subdirs
- editor: Include Subdirectories
- Gut instance: set/get_include_subdirectories()
Issue 69: Renamed some methods. The old names will remain but the documentation has been updated to reflect the new names. If I ever end up removing the old names they will become deprecated for awhile and then removed in some later release.
assert_get_set_methods
renamed toassert_accessors
b/c it is easier to sayassert_extends
renamed toassert_is
b/c the keyword changed in gut 3.0
The setup/teardown methods got a rename so they are a little easier to understand. You should use the new names going forward, but refactoring existing tests can be messy (see note below).
prerun_setup
renamed tobefore_all
setup
renamed tobefore_each
postrun_teardown
renamed toafter_all
teardown
renamed toafter_each
Note about setup/teardown rename:
- The new methods could not be actual aliases due to how they are used internally. They exist side by side with the old names and are called after the old methods. DO NOT use both in the same script.
- If you refactor your tests to use the new names, be careful wherever you have a test class that extends another test class and it calls
super
's setup/teardown methods. For example, if you renamesuper
'ssetup
tobefore_each
but all the test classes that inherit from it are still calling.setup
then you'll have problem on your hands.
6.5.0
Fixes
- Bug fix by Xrayez to ensure that the command line tool always sets the return code properly. Before it was only setting it if Gut was configured to exit when done.
- Fixed an issue where the command line tool wasn't setting options correctly when the .gutconfig.json file was present. All options are now applied correctly based on order of precedence (default < gutconfig < cmd line). I also added the
-gpo
command line option to print out all option values from all sources and what value would be used when running Gut. This will make debugging theses issues easier later.
Features
- We have two new asserts thanks to hbergren. These asserts make it easier to assert if a value is within or outside of a +/- range of a value. These are especially useful when comparing floats that the engine insists aren't equal due to rounding errors.
assert_almost_eq(got, expected, error_interval, text='')
- Asserts thatgot
is within the range ofexpected
+/-error_interval
. The upper and lower bounds are included in the check. Verified to work with integers, floats, and Vector2. Should work with anything that can be added/subtracted. Examplesassert_almost_ne(got, expected, error_interval, text='')
- This is the inverse ofassert_almost_eq
. This will pass ifgot
is outside the range ofexpected
+/-error_interval
. Examples
- Xrayez contributed a new option to maximize the Gut window upon launch. The option can be set in the editor, .gutconfig, or at the command line.
- Added the
-gpo
command line option to print out all option values from all sources and what value would be used when running Gut. This will make debugging option issues much easier.
Other
Some housekeeping. Removed some commented out and unreachable code. Renamed a lot of tests in test_test.gd
since it now uses Inner Test Classes which allows for better names. They were setting a bad example for PRs.
Spies and some other wonders.
I've "dog food"ed the doubles, stubs, and spies more in my own game and I think they are pretty stable. This release contains some tweaks to doubles and stubs and the introduction of spies as well as some other testing goodness.
Features
inner_class_name
option for editor node, command line, and .gutconfig.json.assert_exports
: Assert that script exports a variable with a specific type. Thanks Myrkrheim- Command line now returns
0
when all tests pass and1
if there are any failures. Thanks cmfcmf. - You can now set the opacity for the GUI through a command line option or the
.gutconfig.json
file. That one is also thanks to Myrkheim. - Spies (experimental)
- You can make assertions now about method calls on doubled objects.
assert_called
assert_not_called
assert_call_count
Fixes
- Fixed issue with duplicate methods in doubled classes.
Inner Test classes, doubles, stubs, and more.
6.3.0
Wiki
First, the Readme has been broken up into a Github wiki. I think this will make consuming the help easier. There is probably some room for improvement in the documentation and organization. Create issues for anything that could be done better.
Inner Test Classes
You can now create "Inner Classes" that run tests. This allows you to breakup your tests and create multiple setup/teardown scopes in a single script.
Example:
extends "res://addons/gut/test.gd"
class TestInnerClass:
extends "res://addons/gut/test.gd"
func setup():
pass
class TestInnerClass2:
extends "res://addons/gut/test.gd"
func setup():
pass
Command line config file
There is now support for a config file for the command line tool. It only supports some options right now, but that will be expanded in the future.
{
"dirs":["res://test/unit/", "res://test/integration/"],
"should_exit":true,
"ignore_pause":true,
"log": 3
}
Experimental Doubles and Stubs
There are also two new experimental features in this release. Doubling and Stubbing. These are experimental because their implementation could change a lot. I hope not, but they might. I fought with how these should work a lot, and honestly, I might have gotten it wrong. So I'm going to put it out there and see how they get used in the wild. I'm dedicated to keeping these features and improving on them, but they might be a little rough around the edges.
You can find out more about Stubbing and Doubling in the Wiki.
Some new asserts!
6.2.0
- Some new asserts courtesy of Myrkrheim
assert_string_contains
assert_string_starts_with
assert_string_ends_with
assert_has_method
- Added .gitattributes which might make for less un-checkboxing when installing from Asset Library and less extra files when downloading the addon. If this works out, then the next release will undo moving everything into
gut_tests_and_examples
and everything will be right in the world. Thanks cmfcmf.
6.1.0
- Moved as many files as I could to
gut_tests_and_examples
so that there was less stuff to uncheck when installing via the in-engine Asset Library. I'm still not 100% happy with the setup. - Moved the License to
addons/gut/
so that it is distributed with the addon and doesn't accidently get copied into the root of some other project when installed via the Asset Library. - Some README tweaks.
- Fixed resize window handle bug. It was connecting to wrong signals and didn't work.
- Missed changing
simulate
to call_physics_process
instead of_fixed_process
in the 3.0 conversion. Fixed that. - Improved summary. It now lists all failures and pendings instead of just listing the scripts that have failures or pending tests.
- Fixed issue where the
signal_watcher
could try to disconnect from a freed object. - Added
yield_to
which allows you toyield
to a signal or a maximum amount of time. This keeps your tests moving along if you yield to a signal that never gets emitted. Now the test will fail after an amount of time instead of sitting in limbo forever. This will also watch the signals on the object so you can make asserts about signals after theyield
and you can save a line of code.
Example:
# wait for my_object to emit the signal 'my_signal'
# or 5 seconds, whichever comes first.
yield(yield_to(my_object, 'my_signal', 5), YIELD)
assert_signal_emitted(my_object, 'my_signal', \
'Maybe it did, maybe it didnt, but we still got here.')
Godot 3.0 Compatiblilty
Gut is now compatible with Godot 3.0. The Godot2.x compatible version can be found in the godot_2x
branch.