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changelog and version bump
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bitwes committed Feb 18, 2018
1 parent 1b419a4 commit f5fb7e1
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5 changes: 5 additions & 0 deletions CHANGES.md
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# Release notes
All notable changes to this project will be documented in this file.
This project adheres to [Semantic Versioning](http://semver.org/).

# 6.0.0
* Godot 3.0 compatibility
* Combined GutTests repo so everything is now in one place.
* Fixed bug where prev/next were disabled incorrectly on startup.
* Some house keeping.

### Breaking Changes
No longer works with Godot 2.x, other than that everything remained the same.

# 5.0.1
* Fixed issue where `watch_signals` was not working with "Script Signals". These are signals defined using the syntax `signal SomeSignal` instead of using `add_user_signal` to create them.
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2 changes: 1 addition & 1 deletion addons/gut/plugin.cfg
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name="Gut"
description="Unit Testing tool for Godot."
author="Butch Wesley"
version="5.0.0"
version="6.0.0"
script="gut_plugin.gd"
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1 change: 1 addition & 0 deletions scenes/main.tscn
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Expand Up @@ -13,6 +13,7 @@ __meta__ = {

[node name="Gut" type="WindowDialog" parent="." index="0"]

visible = false
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
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4 changes: 3 additions & 1 deletion scripts/main.gd
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Expand Up @@ -40,10 +40,12 @@ extends Node2D
var tester = null

func _ready():
# -----
# Uncomment these lines to see various behaviors
# -----
#_run_test_one_line()
#_run_gut_tests(get_node('Gut'))
_run_all_tests()
#_run_all_tests()
pass

# Show that the signal is working.
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