GUT 9 for Godot 4!
This is the initial release of GUT for Godot 4.0. Going forward, GUT 9+ will support Godot 4. GUT 7+ will support Godot 3.x.
GUT 9.0.0 will live in the godot_4
branch of the repo. Eventually it will move to main
as Godot 3.x support is not needed. You should read Gut's Godot 4 README for information about what has changed.
What's Changed
- Update documentation for assert_is/assert_extends by @Structed in #348
- Fix for comparison of incompatible types when the first type is Array by @hilfazer in #352
- hide yield msgs at log level 0 by @bitwes in #358
- I354 init parameters by @bitwes in #359
- no longer waits .4 for the first yield detected by @bitwes in #361
- I363 panel improvements by @bitwes in #365
- Fix #368. Add PoolStringArray as a supported default. by @bitwes in #369
- Optimize PNG images using oxipng and format files for POSIX compliance by @aaronfranke in #367
- More panel enhancements by @bitwes in #370
- 4.0 Name Change Errors by @Tim-Fronsee in #395
- Sync 4 0 Experiments with 7.4.1 by @Tim-Fronsee in #397
- 4.0 ShortcutButton Keycode Usage & Name Changes by @Tim-Fronsee in #396
- 4.0 Syntax Highlighting & Label Settings by @Tim-Fronsee in #398
- 4.0 Button Pressed in GutBottomPanel & OutputText by @Tim-Fronsee in #399
- 4.0 DirectoryCtrl::set_text Infinite Loop Fix by @Tim-Fronsee in #400
- 4.0 Shortcuts by @Tim-Fronsee in #402
- 4.0 JSON by @Tim-Fronsee in #403
- 4.0 Run Result Line Select Fixes by @Tim-Fronsee in #406
- 4 0 experiments new gui by @bitwes in #407
- 4.0 Gut Runner Fixes by @Tim-Fronsee in #404
- 4 0 experiments gut refactor by @bitwes in #411
- Godot 4 watch signals by @bitwes in #412
- Godot 4 Inst to Dict by @Tim-Fronsee in #413
- Godot 4 CanvasItem Redraw Function Name Change by @Tim-Fronsee in #414
- Rename
rect_min_size
tocustom_minimum_size
, set for bottom panel by @aaronfranke in #417 - Fix Gut not recognizing
--script
by @aaronfranke in #419 - Godot 4 Yield To Fix by @Tim-Fronsee in #421
- Fix "instantiate" being used as a noun or adjective by @aaronfranke in #422
- Godot 4 doubler by @bitwes in #427
- Godot 4 await by @bitwes in #428
- Godot 4 assert is by @bitwes in #429
- Moved tests back by @bitwes in #430
- Godot 4 beta 2 by @bitwes in #438
- Godot 4 fix tests by @bitwes in #447
- Godot 4 inner classes by @bitwes in #448
- Godot 4 new stubber by @bitwes in #449
- Godot 4 output cleanup by @bitwes in #451
- Godot 4 use awaiter by @bitwes in #452
- Godot 4 fix array dictionary compare by @bitwes in #458
- [fix] issue #443 ParseError in gut_config_gui by @theludovyc in #454
- run at cursor appears to be working by @bitwes in #463
- Godot 4 output control by @bitwes in #464
- shortcuts working by @bitwes in #465
- Godot 4 panel results tree fixes by @bitwes in #466
- Godot 4 runner fixes by @bitwes in #470
- Remove call to deprecated clear_text() by @mbrealm in #469
- Final Godot 4 tweaks by @bitwes in #471
- Godot 4 release prep by @bitwes in #474
New Contributors
- @Structed made their first contribution in #348
- @Tim-Fronsee made their first contribution in #395
- @theludovyc made their first contribution in #454
- @mbrealm made their first contribution in #469
Full Changelog: v7.3.0...v9.0.0