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license placement info
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bitwes committed Mar 16, 2018
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1 change: 1 addition & 0 deletions CHANGES.md
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Expand Up @@ -4,6 +4,7 @@ This project adheres to [Semantic Versioning](http://semver.org/).

# 6.1.0
* Moved as many files as I could to `gut_tests_and_examples` so that there was less stuff to uncheck when installing via the in-engine Asset Library. I'm still not 100% happy with the setup.
* Moved the License to `addons/gut/` so that it is distributed with the addon and doesn't accidently get copied into the root of some other project when installed via the Asset Library.
* Fixed resize window handle bug. It was connecting to wrong signals and didn't work.
* Missed changing `simulate` to call `_physics_process` instead of `_fixed_process` in the 3.0 conversion. Fixed that.
* Improved summary. It now lists all failures and pendings instead of just listing the scripts that have failures or pending tests.
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -5,7 +5,7 @@ GUT (Godot Unit Test) is a utility for writing tests for your Godot Engine game.
Version 6.0.0 is Godot 3.0 compatible. These changes are not compatible with any of the 2.x versions of Godot. The godot_2x branch has been created to hold the old version of Gut that works with Godot 2.x. Barring any severe issues, there will not be any more development for Godot 2.x.

# License
Gut is provided under the MIT license. [The license is distributed with Gut so it is in the `addons/gut` folder](addons/gut/LICENSE.md). I also didn't want the Gut license to accidentally be copied into another project when installed through the Godot Asset Library.
Gut is provided under the MIT license. [The license is distributed with Gut so it is in the `addons/gut` folder](addons/gut/LICENSE.md). I also didn't want the Gut license to accidentally be copied into another project's root directory when installed through the Godot Asset Library.

# Method Links
<table><tr>
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