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server-data/resources/[esx_addons]/esx_givevehicle/README.md
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# **Depiction:** | ||
This plugin you can give vehicle with custom or random plate number into player's garage with command | ||
also you can delete a vehicle by plate | ||
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# **Commands:** | ||
**In game:** (give permission in config) | ||
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Give a car to the target player: ``/givecar [playerID] [vehicle] <plate>`` | ||
Give a plane to the target player: ``/giveplane [playerID] [vehicle] <plate>`` | ||
Give a boat to the target player: ``/giveboat [playerID] [vehicle] <plate>`` | ||
Give a helicopter to the target player: ``/giveheli [playerID] [vehicle] <plate>`` | ||
*Note: If plate is none will randomly generate a new plate* | ||
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Delete a owned car by plate: ``/delcarplate [plate]`` | ||
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**On console:** (prefix need change to "_") | ||
``` | ||
_givecar [playerID] [car] <plate> | ||
_giveplane [playerID] [car] <plate> | ||
_giveboat [playerID] [car] <plate> | ||
_giveheli [playerID] [car] <plate> | ||
_delcarplate [plate] | ||
``` | ||
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# **Config:** | ||
``` | ||
Config = {} | ||
Config.Locale = 'en' | ||
Config.ReceiveMsg = true | ||
-- Allow below identifier player to execute commands | ||
Config.AuthorizedRanks = { | ||
'superadmin', | ||
-- 'admin' | ||
} | ||
``` | ||
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# **Requirements:** | ||
* es_extended | ||
* esx_vehicleshop | ||
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FiveM Forum Release:https://forum.cfx.re/t/release-esx-give-or-delete-car-to-owned-vehicle-database-plate-can-custom-or-random-spawn/1050821 | ||
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server-data/resources/[esx_addons]/esx_givevehicle/client/main.lua
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ESX = exports["es_extended"]:getSharedObject() | ||
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TriggerEvent("chat:addSuggestion", "/givecar", "Give a car to player", { | ||
{ name = "id", help = "The ID of the player" }, | ||
{ name = "vehicle", help = "Vehicle model" }, | ||
{ name = "<plate>", help = "Vehicle plate, skip if you want random generate plate number" }, | ||
}) | ||
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TriggerEvent("chat:addSuggestion", "/giveplane", "Give an airplane to player", { | ||
{ name = "id", help = "The ID of the player" }, | ||
{ name = "vehicle", help = "Vehicle model" }, | ||
{ name = "<plate>", help = "Vehicle plate, skip if you want random generate plate number" }, | ||
}) | ||
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TriggerEvent("chat:addSuggestion", "/giveboat", "Give a boat to player", { | ||
{ name = "id", help = "The ID of the player" }, | ||
{ name = "vehicle", help = "Vehicle model" }, | ||
{ name = "<plate>", help = "Vehicle plate, skip if you want random generate plate number" }, | ||
}) | ||
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TriggerEvent("chat:addSuggestion", "/giveheli", "Give a helicopter to player", { | ||
{ name = "id", help = "The ID of the player" }, | ||
{ name = "vehicle", help = "Vehicle model" }, | ||
{ name = "<plate>", help = "Vehicle plate, skip if you want random generate plate number" }, | ||
}) | ||
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TriggerEvent("chat:addSuggestion", "/delcarplate", "Delete a owned vehicle by plate number", { | ||
{ name = "plate", help = "Vehicle's plate number" }, | ||
}) | ||
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RegisterNetEvent("esx_giveownedcar:spawnVehicle") | ||
AddEventHandler("esx_giveownedcar:spawnVehicle", function(playerID, model, playerName, type, vehicleType) | ||
local playerPed = GetPlayerPed(-1) | ||
local coords = GetEntityCoords(playerPed) | ||
local carExist = false | ||
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ESX.Game.SpawnVehicle(model, coords, 0.0, function(vehicle) --get vehicle info | ||
if DoesEntityExist(vehicle) then | ||
carExist = true | ||
SetEntityVisible(vehicle, false, false) | ||
SetEntityCollision(vehicle, false) | ||
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local newPlate = exports.esx_vehicleshop:GeneratePlate() | ||
local vehicleProps = ESX.Game.GetVehicleProperties(vehicle) | ||
vehicleProps.plate = newPlate | ||
TriggerServerEvent("esx_giveownedcar:setVehicle", vehicleProps, playerID, vehicleType) | ||
ESX.Game.DeleteVehicle(vehicle) | ||
if type ~= "console" then | ||
ESX.ShowNotification(_U("gived_car", model, newPlate, playerName)) | ||
else | ||
local msg = ("addCar: " .. model .. ", plate: " .. newPlate .. ", toPlayer: " .. playerName) | ||
TriggerServerEvent("esx_giveownedcar:printToConsole", msg) | ||
end | ||
end | ||
end) | ||
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Wait(2000) | ||
if not carExist then | ||
if type ~= "console" then | ||
ESX.ShowNotification(_U("unknown_car", model)) | ||
else | ||
TriggerServerEvent("esx_giveownedcar:printToConsole", "ERROR: " .. model .. " is an unknown vehicle model") | ||
end | ||
end | ||
end) | ||
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RegisterNetEvent("esx_giveownedcar:spawnVehiclePlate") | ||
AddEventHandler("esx_giveownedcar:spawnVehiclePlate", function(playerID, model, plate, playerName, type, vehicleType) | ||
local playerPed = GetPlayerPed(-1) | ||
local coords = GetEntityCoords(playerPed) | ||
local generatedPlate = string.upper(plate) | ||
local carExist = false | ||
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ESX.TriggerServerCallback("esx_vehicleshop:isPlateTaken", function(isPlateTaken) | ||
if not isPlateTaken then | ||
ESX.Game.SpawnVehicle(model, coords, 0.0, function(vehicle) --get vehicle info | ||
if DoesEntityExist(vehicle) then | ||
carExist = true | ||
SetEntityVisible(vehicle, false, false) | ||
SetEntityCollision(vehicle, false) | ||
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local newPlate = string.upper(plate) | ||
local vehicleProps = ESX.Game.GetVehicleProperties(vehicle) | ||
vehicleProps.plate = newPlate | ||
TriggerServerEvent("esx_giveownedcar:setVehicle", vehicleProps, playerID, vehicleType) | ||
ESX.Game.DeleteVehicle(vehicle) | ||
if type ~= "console" then | ||
ESX.ShowNotification(_U("gived_car", model, newPlate, playerName)) | ||
else | ||
local msg = ("addCar: " .. model .. ", plate: " .. newPlate .. ", toPlayer: " .. playerName) | ||
TriggerServerEvent("esx_giveownedcar:printToConsole", msg) | ||
end | ||
end | ||
end) | ||
else | ||
carExist = true | ||
if type ~= "console" then | ||
ESX.ShowNotification(_U("plate_already_have")) | ||
else | ||
local msg = "ERROR: this plate is already been used on another vehicle" | ||
TriggerServerEvent("esx_giveownedcar:printToConsole", msg) | ||
end | ||
end | ||
end, generatedPlate) | ||
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Wait(2000) | ||
if not carExist then | ||
if type ~= "console" then | ||
ESX.ShowNotification(_U("unknown_car", model)) | ||
else | ||
TriggerServerEvent("esx_giveownedcar:printToConsole", "ERROR: " .. model .. " is an unknown vehicle model") | ||
end | ||
end | ||
end) |
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server-data/resources/[esx_addons]/esx_givevehicle/config.lua
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Config = {} | ||
Config.Locale = "en" | ||
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Config.ReceiveMsg = true | ||
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-- Allow below identifier player to execute commands | ||
Config.AuthorizedRanks = { | ||
"admin", | ||
} |
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server-data/resources/[esx_addons]/esx_givevehicle/fxmanifest.lua
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fx_version("cerulean") | ||
game("gta5") | ||
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author("MEENO") | ||
description("assign or remove the vehicle to a player via chat") | ||
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version("1.0.2") | ||
server_scripts({ | ||
"@oxmysql/lib/MySQL.lua", | ||
"server/main.lua", | ||
}) | ||
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shared_scripts({ | ||
"@es_extended/imports.lua", | ||
"@es_extended/locale.lua", | ||
"locales/*.lua", | ||
"config.lua", | ||
}) | ||
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client_scripts({ | ||
"client/main.lua", | ||
}) | ||
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dependency({ | ||
"es_extended", | ||
"esx_vehicleshop", | ||
}) |
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server-data/resources/[esx_addons]/esx_givevehicle/locales/de.lua
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Locales["de"] = { | ||
["gived_car"] = "Fahrzeug ~y~%s~s~ mit dem Nummernschild ~y~%s~s~ wurde in ~g~%s~s~'s Garage gestellt.", | ||
["received_car"] = "Dein Fahrzeug mit dem Nummernschild ~y~%s~s~ wurde in Deine Garage gestellt.", | ||
["del_car"] = "Fahrzeug mit dem Kennzeichen ~y~%s~s~ gelöscht.", | ||
["none_plate"] = "Nummernschild Angabe fehlt.", | ||
["unknown_car"] = "Unbekanntes Fahrzeug", | ||
["plate_already_have"] = "Nummernschild bereits vergeben.", | ||
} |
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server-data/resources/[esx_addons]/esx_givevehicle/locales/en.lua
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Locales["en"] = { | ||
["gived_car"] = "Vehicle ~y~%s ~s~with plate number ~y~ %s ~s~has been park into ~g~%s~s~'s garage", | ||
["received_car"] = "You received a vehicle with plate number ~y~%s", | ||
["del_car"] = "Has deleted a vehicle with plate number ~y~%s", | ||
["del_car_error"] = "Can't find vehicle with plate is ~y~%s", | ||
["unknown_car"] = "~r~Unknown vehicle model ~y~%s", | ||
["plate_already_have"] = "~r~This plate is already been used on another vehicle", | ||
} |
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server-data/resources/[esx_addons]/esx_givevehicle/locales/tw.lua
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Locales["tw"] = { | ||
["gived_car"] = "已將 ~y~%s ~s~車牌為~y~ %s ~s~的車分配給 ~g~%s", | ||
["received_car"] = "你已收到一台車牌為 ~y~%s ~s~的車, 快去車庫看看吧!", | ||
["del_car"] = "已刪除一台車牌為 ~y~%s ~s~的車", | ||
["del_car_error"] = "~r~找不到車牌為 ~y~%s ~r~的車", | ||
["unknown_car"] = "~r~未知的車輛", | ||
["plate_already_have"] = "~r~此車牌已經有車輛擁有了, 請換一個車牌", | ||
} |
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