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refactor 📦 1.0.2 Release package
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bitpredator committed Sep 17, 2024
1 parent 4e97fb4 commit 30df296
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Showing 5 changed files with 128 additions and 164 deletions.
184 changes: 85 additions & 99 deletions server-data/resources/[esx]/es_extended/client/functions.lua
Original file line number Diff line number Diff line change
Expand Up @@ -24,19 +24,38 @@ function ESX.GetPlayerData()
return ESX.PlayerData
end

local addonResourcesState = {
["esx_progressbar"] = GetResourceState("esx_progressbar") ~= "missing",
["esx_notify"] = GetResourceState("esx_notify") ~= "missing",
["esx_textui"] = GetResourceState("esx_textui") ~= "missing",
["esx_context"] = GetResourceState("esx_context") ~= "missing",
}

local function IsResourceFound(resource)
return addonResourcesState[resource] or print(("[^1ERROR^7] ^5%s^7 is Missing!"):format(resource))
end

function ESX.SearchInventory(items, count)
items = type(items) == "string" and { items } or items
local item
if type(items) == "string" then
item, items = items, { items }
end

local data = {}
for i = 1, #items do
for c = 1, #ESX.PlayerData.inventory do
if ESX.PlayerData.inventory[c].name == items[i] then
data[items[i]] = (count and ESX.PlayerData.inventory[c].count) or ESX.PlayerData.inventory[c]
for i = 1, #ESX.PlayerData.inventory do
local e = ESX.PlayerData.inventory[i]
for ii = 1, #items do
if e.name == items[ii] then
data[table.remove(items, ii)] = count and e.count or e
break
end
end
if #items == 0 then
break
end
end

return #items == 1 and data[items[1]] or data
return not item and data or data[item]
end

function ESX.SetPlayerData(key, val)
Expand All @@ -49,49 +68,30 @@ function ESX.SetPlayerData(key, val)
end
end

function ESX.Progressbar(message, length, Options)
if GetResourceState("esx_progressbar") ~= "missing" then
return exports["esx_progressbar"]:Progressbar(message, length, Options)
end

print("[^1ERROR^7] ^5ESX Progressbar^7 is Missing!")
function ESX.Progressbar(...)
return IsResourceFound("esx_progressbar") and exports["esx_progressbar"]:Progressbar(...)
end

function ESX.ShowNotification(message, notifyType, length)
if GetResourceState("esx_notify") ~= "missing" then
return exports["esx_notify"]:Notify(notifyType, length, message)
end

print("[^1ERROR^7] ^5ESX Notify^7 is Missing!")
return IsResourceFound("esx_notify") and exports["esx_notify"]:Notify(notifyType, length, message)
end

function ESX.TextUI(message, notifyType)
if GetResourceState("esx_textui") ~= "missing" then
return exports["esx_textui"]:TextUI(message, notifyType)
end

print("[^1ERROR^7] ^5ESX TextUI^7 is Missing!")
function ESX.TextUI(...)
return IsResourceFound("esx_textui") and exports["esx_textui"]:TextUI(...)
end

function ESX.HideUI()
if GetResourceState("esx_textui") ~= "missing" then
return exports["esx_textui"]:HideUI()
end

print("[^1ERROR^7] ^5ESX TextUI^7 is Missing!")
return IsResourceFound("esx_textui") and exports["esx_textui"]:HideUI()
end

function ESX.ShowAdvancedNotification(sender, subject, msg, textureDict, iconType, flash, saveToBrief, hudColorIndex)
if saveToBrief == nil then
saveToBrief = true
end
AddTextEntry("esxAdvancedNotification", msg)
BeginTextCommandThefeedPost("esxAdvancedNotification")
if hudColorIndex then
ThefeedSetNextPostBackgroundColor(hudColorIndex)
end
EndTextCommandThefeedPostMessagetext(textureDict, textureDict, false, iconType, sender, subject)
EndTextCommandThefeedPostTicker(flash or false, saveToBrief)
EndTextCommandThefeedPostTicker(flash, saveToBrief == nil or saveToBrief)
end

function ESX.ShowHelpNotification(msg, thisFrame, beep, duration)
Expand All @@ -100,11 +100,8 @@ function ESX.ShowHelpNotification(msg, thisFrame, beep, duration)
if thisFrame then
DisplayHelpTextThisFrame("esxHelpNotification", false)
else
if beep == nil then
beep = true
end
BeginTextCommandDisplayHelp("esxHelpNotification")
EndTextCommandDisplayHelp(0, false, beep, duration or -1)
EndTextCommandDisplayHelp(0, false, beep == nil or beep, duration or -1)
end
end

Expand All @@ -116,42 +113,40 @@ function ESX.ShowFloatingHelpNotification(msg, coords)
EndTextCommandDisplayHelp(2, false, false, -1)
end

ESX.HashString = function(str)
local format = string.format
local upper = string.upper
local gsub = string.gsub
local hash = joaat(str)
local input_map = format("~INPUT_%s~", upper(format("%x", hash)))
input_map = gsub(input_map, "FFFFFFFF", "")

return input_map
function ESX.DrawMissionText(msg, time)
ClearPrints()
BeginTextCommandPrint("STRING")
AddTextComponentSubstringPlayerName(msg)
EndTextCommandPrint(time, true)
end

local contextAvailable = GetResourceState("esx_context") ~= "missing"
function ESX.HashString(str)
return ("~INPUT_%s~"):format(("%x"):format(joaat(str)):upper())
end

function ESX.OpenContext(...)
return contextAvailable and exports["esx_context"]:Open(...) or not contextAvailable and print("[^1ERROR^7] Tried to ^5open^7 context menu, but ^5esx_context^7 is missing!")
return IsResourceFound("esx_context") and exports["esx_context"]:Open(...)
end

function ESX.PreviewContext(...)
return contextAvailable and exports["esx_context"]:Preview(...) or not contextAvailable and print("[^1ERROR^7] Tried to ^5preview^7 context menu, but ^5esx_context^7 is missing!")
return IsResourceFound("esx_context") and exports["esx_context"]:Preview(...)
end

function ESX.CloseContext(...)
return contextAvailable and exports["esx_context"]:Close(...) or not contextAvailable and print("[^1ERROR^7] Tried to ^5close^7 context menu, but ^5esx_context^7 is missing!")
return IsResourceFound("esx_context") and exports["esx_context"]:Close(...)
end

function ESX.RefreshContext(...)
return contextAvailable and exports["esx_context"]:Refresh(...) or not contextAvailable and print("[^1ERROR^7] Tried to ^5Refresh^7 context menu, but ^5esx_context^7 is missing!")
return IsResourceFound("esx_context") and exports["esx_context"]:Refresh(...)
end

ESX.RegisterInput = function(command_name, label, input_group, key, on_press, on_release)
RegisterCommand(on_release ~= nil and "+" .. command_name or command_name, on_press)
Core.Input[command_name] = on_release ~= nil and ESX.HashString("+" .. command_name) or ESX.HashString(command_name)
function ESX.RegisterInput(command_name, label, input_group, key, on_press, on_release)
RegisterCommand("+" .. command_name, on_press)
Core.Input[command_name] = ESX.HashString("+" .. command_name)
if on_release then
RegisterCommand("-" .. command_name, on_release)
end
RegisterKeyMapping(on_release ~= nil and "+" .. command_name or command_name, label, input_group, key)
RegisterKeyMapping("+" .. command_name, label or "", input_group or "keyboard", key or "")
end

function ESX.UI.Menu.RegisterType(menuType, open, close)
Expand Down Expand Up @@ -276,9 +271,7 @@ function ESX.UI.Menu.GetOpenedMenus()
return ESX.UI.Menu.Opened
end

function ESX.UI.Menu.IsOpen(menuType, namespace, name)
return ESX.UI.Menu.GetOpened(menuType, namespace, name) ~= nil
end
ESX.UI.Menu.IsOpen = ESX.UI.Menu.GetOpened

function ESX.UI.ShowInventoryItemNotification(add, item, count)
SendNUIMessage({
Expand Down Expand Up @@ -321,18 +314,8 @@ function ESX.Game.Teleport(entity, coords, cb)
end

function ESX.Game.SpawnObject(object, coords, cb, networked)
networked = networked == nil and true or networked

local model = type(object) == "number" and object or joaat(object)
local vector = type(coords) == "vector3" and coords or vec(coords.x, coords.y, coords.z)
CreateThread(function()
ESX.Streaming.RequestModel(model)

local obj = CreateObject(model, vector.xyz, networked, false, true)
if cb then
cb(obj)
end
end)
local obj = CreateObject(ESX.Streaming.RequestModel(object), coords.x, coords.y.coords.z, networked == nil or networked, false, true)
return cb and cb(obj) or obj
end

function ESX.Game.SpawnLocalObject(object, coords, cb)
Expand Down Expand Up @@ -396,10 +379,7 @@ function ESX.Game.SpawnLocalVehicle(vehicle, coords, heading, cb)
end

function ESX.Game.IsVehicleEmpty(vehicle)
local passengers = GetVehicleNumberOfPassengers(vehicle)
local driverSeatFree = IsVehicleSeatFree(vehicle, -1)

return passengers == 0 and driverSeatFree
return GetVehicleNumberOfPassengers(vehicle) == 0 and IsVehicleSeatFree(vehicle, -1)
end

function ESX.Game.GetObjects() -- Leave the function for compatibility
Expand Down Expand Up @@ -495,6 +475,20 @@ function ESX.Game.IsSpawnPointClear(coords, maxDistance)
return #ESX.Game.GetVehiclesInArea(coords, maxDistance) == 0
end

function ESX.Game.GetShapeTestResultSync(shape)
local handle, hit, coords, normal, material, entity
repeat
handle, hit, coords, normal, material, entity = GetShapeTestResultIncludingMaterial(shape)
until handle ~= 1 or Wait()
return hit, coords, normal, material, entity
end

function ESX.Game.RaycastScreen(depth, ...)
local world, normal = GetWorldCoordFromScreenCoord(0.5, 0.5)
local target = world + normal * depth
return target, ESX.Game.GetShapeTestResultAsync(StartShapeTestLosProbe(world + normal, target, ...))
end

function ESX.Game.GetClosestEntity(entities, isPlayerEntities, coords, modelFilter)
local closestEntity, closestEntityDistance, filteredEntities = -1, -1, nil

Expand Down Expand Up @@ -527,18 +521,10 @@ function ESX.Game.GetClosestEntity(entities, isPlayerEntities, coords, modelFilt
end

function ESX.Game.GetVehicleInDirection()
local playerPed = ESX.PlayerData.ped
local playerCoords = GetEntityCoords(playerPed)
local inDirection = GetOffsetFromEntityInWorldCoords(playerPed, 0.0, 5.0, 0.0)
local rayHandle = StartExpensiveSynchronousShapeTestLosProbe(playerCoords, inDirection, 10, playerPed, 0)
local _, hit, _, _, entityHit = GetShapeTestResult(rayHandle)

if hit == 1 and GetEntityType(entityHit) == 2 then
local entityCoords = GetEntityCoords(entityHit)
return entityHit, entityCoords
local _, hit, coords, _, _, entity = ESX.Game.RaycastScreen(5, 10, ESX.PlayerData.ped)
if hit and IsEntityAVehicle(entity) then
return entity, coords
end

return nil
end

function ESX.Game.GetVehicleProperties(vehicle)
Expand Down Expand Up @@ -577,10 +563,19 @@ function ESX.Game.GetVehicleProperties(vehicle)

local doorsBroken, windowsBroken, tyreBurst = {}, {}, {}

local wheel_count = GetVehicleNumberOfWheels(vehicle)
local numWheels = tostring(GetVehicleNumberOfWheels(vehicle))

for wheel_index = 0, wheel_count - 1 do
tyreBurst[tostring(wheel_index)] = IsVehicleTyreBurst(vehicle, wheel_index, false)
local TyresIndex = { -- Wheel index list according to the number of vehicle wheels.
["2"] = { 0, 4 }, -- Bike and cycle.
["3"] = { 0, 1, 4, 5 }, -- Vehicle with 3 wheels (get for wheels because some 3 wheels vehicles have 2 wheels on front and one rear or the reverse).
["4"] = { 0, 1, 4, 5 }, -- Vehicle with 4 wheels.
["6"] = { 0, 1, 2, 3, 4, 5 }, -- Vehicle with 6 wheels.
}

if TyresIndex[numWheels] then
for _, idx in pairs(TyresIndex[numWheels]) do
tyreBurst[tostring(idx)] = IsVehicleTyreBurst(vehicle, idx, false)
end
end

for windowId = 0, 7 do -- 13
Expand Down Expand Up @@ -1254,20 +1249,11 @@ function ESX.ShowInventory()
end)
end

RegisterNetEvent("esx:showNotification")
AddEventHandler("esx:showNotification", function(msg, notifyType, length)
ESX.ShowNotification(msg, notifyType, length)
end)
RegisterNetEvent("esx:showNotification", ESX.ShowNotification)

RegisterNetEvent("esx:showAdvancedNotification")
AddEventHandler("esx:showAdvancedNotification", function(sender, subject, msg, textureDict, iconType, flash, saveToBrief, hudColorIndex)
ESX.ShowAdvancedNotification(sender, subject, msg, textureDict, iconType, flash, saveToBrief, hudColorIndex)
end)
RegisterNetEvent("esx:showAdvancedNotification", ESX.ShowAdvancedNotification)

RegisterNetEvent("esx:showHelpNotification")
AddEventHandler("esx:showHelpNotification", function(msg, thisFrame, beep, duration)
ESX.ShowHelpNotification(msg, thisFrame, beep, duration)
end)
RegisterNetEvent("esx:showHelpNotification", ESX.ShowHelpNotification)

AddEventHandler("onResourceStop", function(resourceName)
for i = 1, #ESX.UI.Menu.Opened, 1 do
Expand Down
14 changes: 12 additions & 2 deletions server-data/resources/[esx]/es_extended/client/main.lua
Original file line number Diff line number Diff line change
Expand Up @@ -25,14 +25,19 @@ function ESX.SpawnPlayer(skin, coords, cb)
end)
Citizen.Await(p)

RequestCollisionAtCoord(coords.x, coords.y, coords.z)

local playerPed = PlayerPedId()
local timer = GetGameTimer()

FreezeEntityPosition(playerPed, true)
SetEntityCoordsNoOffset(playerPed, coords.x, coords.y, coords.z, false, false, false, true)
SetEntityHeading(playerPed, coords.heading)
while not HasCollisionLoadedAroundEntity(playerPed) do

while not HasCollisionLoadedAroundEntity(playerPed) and (GetGameTimer() - timer) < 5000 do
Wait(0)
end
FreezeEntityPosition(playerPed, false)

NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, coords.heading, true, true, false)
TriggerEvent("playerSpawned", coords)
cb()
Expand Down Expand Up @@ -140,6 +145,7 @@ AddEventHandler("esx:playerLoaded", function(xPlayer, _, skin)
for i = 1, 15 do
EnableDispatchService(i, false)
end
SetAudioFlag("PoliceScannerDisabled", true)
end

-- Disable Scenarios
Expand Down Expand Up @@ -203,6 +209,10 @@ AddEventHandler("esx:playerLoaded", function(xPlayer, _, skin)
end
end

if not Config.Multichar then
FreezeEntityPosition(ESX.PlayerData.ped, false)
end

if IsScreenFadedOut() then
DoScreenFadeIn(500)
end
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -91,7 +91,7 @@ CreateThread(function()
ToggleVehicleStatus(current.vehicle, current.seat)
end
elseif isInVehicle then
if not IsPedInAnyVehicle(playerPed, false) or IsPlayerDead(PlayerId()) then
if (current.vehicle ~= GetVehiclePedIsUsing(playerPed)) or IsPlayerDead(PlayerId()) then
-- bye, vehicle
TriggerEvent("esx:exitedVehicle", current.vehicle, current.plate, current.seat, current.displayName, current.netId)
TriggerServerEvent("esx:exitedVehicle", current.plate, current.seat, current.displayName, current.netId)
Expand Down
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