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nl_l3: fix nnhs handling a bit #441

Merged
merged 3 commits into from
Jun 6, 2024
Merged

nl_l3: fix nnhs handling a bit #441

merged 3 commits into from
Jun 6, 2024

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KanjiMonster
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Fix a few issues around number of nexthops handling:

  • we rejected/ignored routes with 0 nexthops (nnhs = 0) on add, but don't do so in removal (though I'm not convinced this is an actual thing that can happen)
  • later on we assume nnhs = 0 means no reachable(?) nexthop yet, but we already rejected routes with nnhs = 0 earlier, so this can't happen! Instead, check if l3_interfaces is empty
  • when removing a route, don't use the amount of l3_interfaces to determine if this is a ECMP route, but use nnhs instead

Like we do when adding a route, ignore routes with no nexthops.

Signed-off-by: Jonas Gorski <[email protected]>
We already rejected routes with nnhs == 0 earlier, so nnhs cannot be 0
at this stage. Instead, we have only two options, nnhs == 1 (single
nexthop or on-link route), or nnhs > 1 (ecmp route).

So convert the switch to a if-else and make the 0 for on-link and routes
with unresolved neighbor explicit.

Signed-off-by: Jonas Gorski <[email protected]>
We used the number of total nexthops for determining ecmp routes on
creation, so we need to do the same on deletion.

Signed-off-by: Jonas Gorski <[email protected]>
@KanjiMonster
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Note that nnhs just means number of nexthop objects, but a nexthop object may just reference a device for directly connected routes, and not necessarily gateways with IPs.

Technically it would be possible to have ECMP routes with multiple on-link device nexthops, but 0 gateways.

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@rubensfig rubensfig left a comment

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LGTM

@rubensfig rubensfig merged commit dd3c2ff into main Jun 6, 2024
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@rubensfig rubensfig deleted the jogo_route_nnhs_fixes branch June 6, 2024 10:26
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2 participants