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xTimer: port stuff from el rato (#343)
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escape209 authored Aug 4, 2024
1 parent 2b7ea7d commit 27fac4e
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79 changes: 79 additions & 0 deletions src/SB/Core/x/xTimer.cpp
Original file line number Diff line number Diff line change
@@ -1,3 +1,82 @@
#include "xTimer.h"
#include "xMath.h"

#include <types.h>

static U32 sPauseTimerHash[] =
{
0xBC345600, 0xBC345609,
0xBC345683, 0xBC34568C,
0xBC345706, 0xBC34570F,
0xBC345789, 0xBC345792,
0xBC34580C, 0xBC345815,
0xBC34588F, 0xBC345898,
0xBC345912, 0xBC34591B,
0xBC345995, 0xBC34599E,
0xBC345A18, 0xBC345A21,
0xBC345A9B, 0xBC345AA4,
};

F32 GetRandomizedTime(xTimerAsset* tasset)
{
U32 halfRangeMilli = 1000.0f * tasset->randomRange;
if (halfRangeMilli == 0) {
return tasset->seconds;
}

S32 offset = xrand() % (halfRangeMilli * 2) - halfRangeMilli;
F32 time = tasset->seconds + offset / 1000.0f;
return time;
}

void xTimerInit(void* b, void* tasset)
{
xTimerInit((xBase*)b, (xTimerAsset*)tasset);
}

S32 xTimer_ObjIDIsPauseTimer(U32 id)
{
if (id == 0xCB3F6340) return TRUE;
if (id >= 0x016FC9F0 && id <= 0x016FC9F9) return TRUE;

S32 foo = (id >= 0xBC345600);
S32 bar = (id <= 0xBC345AA4);
if (foo && bar) {
for (S32 i = 0; i < 10; i++) {
if (id >= sPauseTimerHash[i*2] && id <= sPauseTimerHash[i*2+1]) {
return TRUE;
}
}
}

return FALSE;
}

void xTimerInit(xBase* b, xTimerAsset* tasset)
{
xBaseInit(b, tasset);

xTimer* t = (xTimer*)b;

t->eventFunc = xTimerEventCB;
t->tasset = tasset;

if (t->linkCount) {
t->link = (xLinkAsset*)((U8*)t->tasset + sizeof(xTimerAsset));
} else {
t->link = NULL;
}

t->state = 0;
t->secondsLeft = GetRandomizedTime(tasset);
t->runsInPause = xTimer_ObjIDIsPauseTimer(b->id);
t->flags = 0;
}

void xTimerReset(xTimer* ent)
{
xBaseReset(ent, ent->tasset);
ent->state = 0;
ent->secondsLeft = GetRandomizedTime(ent->tasset);
ent->flags = 0;
}
3 changes: 3 additions & 0 deletions src/SB/Core/x/xTimer.h
Original file line number Diff line number Diff line change
Expand Up @@ -21,8 +21,11 @@ struct xTimer : xBase
struct xScene;

void xTimerInit(void* b, void* tasset);
void xTimerInit(xBase* b, xTimerAsset* tasset);
void xTimerReset(xTimer* ent);
void xTimerSave(xTimer* ent, xSerial* s);
void xTimerLoad(xTimer* ent, xSerial* s);
S32 xTimerEventCB(xBase*, xBase* to, U32 toEvent, const F32* toParam, xBase*);
void xTimerUpdate(xBase* to, xScene*, F32 dt);

#endif

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