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Releases: bbepis/XUnity.AutoTranslator

4.9.0

28 Feb 19:12
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Version 4.9.0

 * FEATURE - API to support easier manual translations of TextAsset resources
 * FEATURE - Support for not loading every translated image into memory permanently, but instead loading them on demand (new configuration option)
 * FEATURE - Better support for variations of Chinese as output language. 'zh-CN', 'zh-TW', 'zh-Hans', 'zh-Hant', 'zh' can now all be used by all translators if supported
 * FEATURE - Better support for variations of Chinese as input language. Plugin wont complain if 'zh-Hans', 'zh-Hant' or 'zh' is used
 * MISC - Support for older versions of UTAGE
 * MISC - New option that enables ignoring rules for calling virtual methods when setting the text of a text component: 'IgnoreVirtualTextSetterCallingRules'
 * MISC - Updated version of MonoMod distributed with the plugin
 * BUG FIX - Potential errors caused by using weak references incorrectly causing a race condition
 * BUG FIX - Potential error during initialization if Resource Redirector is not present

4.8.3

18 Jan 09:44
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Version 4.8.3

 * MISC - Added support for ShimejiEngine.dll
 * BUG FIX - Fixed a NullReferenceException that could cause the plugin to stop working

4.8.2

12 Jan 09:55
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Version 4.8.2

 * MISC - Bundle Harmony 2.0-beta (custom build) with UnityInjector package instead of 1.2.0.1 to be more compatible with i18nEx
 * BUG FIX - Fixed bug that could cause out-of-process requests to stop working in certain situations
 * BUG FIX - Fixed a "performance" bug in TextMesh hooks

4.8.1

05 Jan 18:44
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Version 4.8.1

 * MISC - Experimental Google! Translate compatibility endpoint that services requests out-of-process
 * MISC - Updated default user agents
 * MISC - Minor changes to Google! translate TKK timing logic
 * MISC - Allow translation of placeholder text with UGUI and TextMesh Pro texts
 * BUG FIX - Disallow outputting of IMGUI templated texts that are not considered translatable

4.8.0

26 Dec 10:08
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Version 4.8.0

  • FEATURE - Changed the way TextMesh Pro fonts can be changed. Fonts can now be loaded through external asset bundles
  • CHANGE - Removed BepInEx 4.x package to remove confusion about which package to download
  • BUG FIX - Fixed a bug that could cause a crash in Unity games using a very old version of the engine
  • BUG FIX - Fixed a bug where substitutions could sometimes cause texts not to be translated
  • BUG FIX - Fixed a bug that could cause redirected resources not to be loaded if dumping was enabled

NOTE Uploaded a stealth fix @ 12:10, 2019/12/26 UTC

4.7.1

01 Dec 16:54
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Version 4.7.1 (Auto Translator)

 * BUG FIX - Development-time fix to the nuget package
 * BUG FIX - The 'Translators' directory must now be placed in the same directory that the XUnity.AutoTranslator.Plugin.Core.dll is placed in. This allows moving around the plugin as you see fit in BepInEx 5.0. For the ReiPatcher installer, the Translators are now found in the Managed directory of the game. For UnityInjector the Translators directory has been moved out of the Config directory
 * BUG FIX - Minor bug fix where in some cases the plugin could not create the initial translation files on startup

Version 1.1.1 (Resource Redirector)

 * BUG FIX - Development-time fix to the nuget package
 * BUG FIX - Fixed bug in method 'LoadFromFileWithRandomizedCabIfRequired' where offset was ignored if the initial load attempt failed

4.7.0

24 Nov 18:36
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Version 4.7.0 (Auto Translator)

 * FEATURE - Text preprocessors that allows applying text replacements before a text is sent for translation
 * MISC - Changed a lot of logging levels and changed SilentMode to default to true

Version 1.1.0 (Resource Redirector)

 * FEATURE - Added method to load an asset from a file, with fallback to loading it from an in-memory stream with randomized CAB
 * FEATURE - Added support for postfix hooks on AssetBundle loads
 * FEATURE - Added hook for 'LoadFromMemory' and 'LoadFromMemoryAsync' when loading asset bundles

4.6.4

04 Nov 17:14
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Version 4.6.4

 * BUG FIX - Fixed bug where the OutputFile was not always loaded with lowest priority during initialization
 * BUG FIX - Fixed a bug where redirected resources could not be located under certain circumstances (again)

Other changes
 * Included standalone XUnity.ResourceRedirector distribution. XUnity.AutoTranslator is not needed to use this.

4.6.3

31 Oct 16:21
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Version 4.6.3

 * MISC - Disable all translator endpoints if output language is the same as the source language

4.6.2

28 Oct 20:12
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Version 4.6.2

 * BUG FIX - Fixed a bug where redirected resources could not be located under certain circumstances
 * BUG FIX - Added throttling logic to Baidu translate to ensure the plugin never exceeds one query per second