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add ActiveThreadPool for activemethod customization.
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I want make fifoevents indepenend from max-thread-count
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bas524 committed Aug 9, 2023
1 parent fe58eec commit f62650a
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4 changes: 2 additions & 2 deletions Foundation/include/Poco/ActiveStarter.h
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Expand Up @@ -19,7 +19,7 @@


#include "Poco/Foundation.h"
#include "Poco/ThreadPool.h"
#include "Poco/ActiveThreadPool.h"
#include "Poco/ActiveRunnable.h"


Expand All @@ -36,7 +36,7 @@ class ActiveStarter
public:
static void start(OwnerType* /*pOwner*/, ActiveRunnableBase::Ptr pRunnable)
{
ThreadPool::defaultPool().start(*pRunnable);
ActiveThreadPool::defaultPool().start(*pRunnable);
pRunnable->duplicate(); // The runnable will release itself.
}
};
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209 changes: 209 additions & 0 deletions Foundation/include/Poco/ActiveThreadPool.h
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@@ -0,0 +1,209 @@
//
// ActiveThreadPool.h
//
// Library: Foundation
// Package: Threading
// Module: ActiveThreadPool
//
// Definition of the ActiveThreadPool class.
//
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// SPDX-License-Identifier: BSL-1.0
//


#ifndef Foundation_ActiveThreadPool_INCLUDED
#define Foundation_ActiveThreadPool_INCLUDED


#include "Poco/Foundation.h"
#include "Poco/Thread.h"
#include "Poco/Mutex.h"
#include <vector>


namespace Poco {


class Runnable;
class ActiveThread;


class Foundation_API ActiveThreadPool
/// A thread pool always keeps a number of threads running, ready
/// to accept work.
/// Creating and starting a threads can impose a significant runtime
/// overhead to an application. A thread pool helps to improve
/// the performance of an application by reducing the number
/// of threads that have to be created (and destroyed again).
/// Threads in a thread pool are re-used once they become
/// available again.
/// The thread pool always keeps a minimum number of threads
/// running. If the demand for threads increases, additional
/// threads are created. Once the demand for threads sinks
/// again, no-longer used threads are stopped and removed
/// from the pool.
{
public:
ActiveThreadPool(int minCapacity = 2,
int maxCapacity = 16,
int idleTime = 60,
int stackSize = POCO_THREAD_STACK_SIZE);
/// Creates a thread pool with minCapacity threads.
/// If required, up to maxCapacity threads are created
/// a NoThreadAvailableException exception is thrown.
/// If a thread is running idle for more than idleTime seconds,
/// and more than minCapacity threads are running, the thread
/// is killed. Threads are created with given stack size.

ActiveThreadPool(std::string name,
int minCapacity = 2,
int maxCapacity = 16,
int idleTime = 60,
int stackSize = POCO_THREAD_STACK_SIZE);
/// Creates a thread pool with the given name and minCapacity threads.
/// If required, up to maxCapacity threads are created
/// a NoThreadAvailableException exception is thrown.
/// If a thread is running idle for more than idleTime seconds,
/// and more than minCapacity threads are running, the thread
/// is killed. Threads are created with given stack size.

~ActiveThreadPool();
/// Currently running threads will remain active
/// until they complete.

void addCapacity(int n);
/// Increases (or decreases, if n is negative)
/// the maximum number of threads.

int capacity() const;
/// Returns the maximum capacity of threads.

void setStackSize(int stackSize);
/// Sets the stack size for threads.
/// New stack size applies only for newly created threads.

int getStackSize() const;
/// Returns the stack size used to create new threads.

int used() const;
/// Returns the number of currently used threads.

int allocated() const;
/// Returns the number of currently allocated threads.

int available() const;
/// Returns the number available threads.

void start(Runnable& target);
/// Obtains a thread and starts the target.
/// Throws a NoThreadAvailableException if no more
/// threads are available.

void start(Runnable& target, const std::string& name);
/// Obtains a thread and starts the target.
/// Assigns the given name to the thread.
/// Throws a NoThreadAvailableException if no more
/// threads are available.

void startWithPriority(Thread::Priority priority, Runnable& target);
/// Obtains a thread, adjusts the thread's priority, and starts the target.
/// Throws a NoThreadAvailableException if no more
/// threads are available.

void startWithPriority(Thread::Priority priority, Runnable& target, const std::string& name);
/// Obtains a thread, adjusts the thread's priority, and starts the target.
/// Assigns the given name to the thread.
/// Throws a NoThreadAvailableException if no more
/// threads are available.

void stopAll();
/// Stops all running threads and waits for their completion.
///
/// Will also delete all thread objects.
/// If used, this method should be the last action before
/// the thread pool is deleted.
///
/// Note: If a thread fails to stop within 10 seconds
/// (due to a programming error, for example), the
/// underlying thread object will not be deleted and
/// this method will return anyway. This allows for a
/// more or less graceful shutdown in case of a misbehaving
/// thread.

void joinAll();
/// Waits for all threads to complete.
///
/// Note that this will not actually join() the underlying
/// thread, but rather wait for the thread's runnables
/// to finish.

void collect();
/// Stops and removes no longer used threads from the
/// thread pool. Can be called at various times in an
/// application's life time to help the thread pool
/// manage its threads. Calling this method is optional,
/// as the thread pool is also implicitly managed in
/// calls to start(), addCapacity() and joinAll().

const std::string& name() const;
/// Returns the name of the thread pool,
/// or an empty string if no name has been
/// specified in the constructor.

static ActiveThreadPool& defaultPool();
/// Returns a reference to the default
/// thread pool.

protected:
ActiveThread* getThread();
ActiveThread* createThread();

void housekeep();

private:
ActiveThreadPool(const ActiveThreadPool& pool);
ActiveThreadPool& operator = (const ActiveThreadPool& pool);

typedef std::vector<ActiveThread*> ThreadVec;

std::string _name;
int _minCapacity;
int _maxCapacity;
int _idleTime;
int _serial;
int _age;
int _stackSize;
ThreadVec _threads;
mutable FastMutex _mutex;
size_t _lastThreadIndex;
};


//
// inlines
//
inline void ActiveThreadPool::setStackSize(int stackSize)
{
_stackSize = stackSize;
}


inline int ActiveThreadPool::getStackSize() const
{
return _stackSize;
}


inline const std::string& ActiveThreadPool::name() const
{
return _name;
}


} // namespace Poco


#endif // Foundation_ActiveThreadPool_INCLUDED
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