Skip to content

Commit

Permalink
Update README.md
Browse files Browse the repository at this point in the history
  • Loading branch information
balintkissdev authored Mar 22, 2021
1 parent 8e70e0d commit 130ce58
Showing 1 changed file with 5 additions and 1 deletion.
6 changes: 5 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@ My take on making a raycasting pseudo-3D engine in C++, also with my own tiny te
## Requirements

- C++14-standard compatible C++ compiler
- CMake 3.2 or newer
- CMake 3.16 or newer

That's all. The dependencies are automatically downloaded by [Hunter](https://github.com/ruslo/hunter/).

Expand Down Expand Up @@ -50,5 +50,9 @@ emmake make
- http://permadi.com/1996/05/ray-casting-tutorial-table-of-contents
- http://lodev.org/cgtutor/raycasting.html
- http://www.instructables.com/id/Making-a-Basic-3D-Engine-in-Java
- [Code-It-Yourself! First Person Shooter (Quick and Simple C++)](https://www.youtube.com/watch?v=xW8skO7MFYw) - by OneLoneCoder (javidx9)
- [Upgraded! First Person Shooter at Command Prompt (C++)](https://www.youtube.com/watch?v=HEb2akswCcw)
- [Super Fast Ray Casting in Tiled Worlds using DDA](https://www.youtube.com/watch?v=NbSee-XM7WA)
- [Introducing RayCastWorld](https://www.youtube.com/watch?v=Vij_obgv9h4)
- Free sky texture is from http://www.texturex.com
- Free wall textures are from https://opengameart.org/content/wall-grass-rock-stone-wood-and-dirt-480

0 comments on commit 130ce58

Please sign in to comment.