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See through fix #7

Merged
merged 1 commit into from
Jan 1, 2025
Merged

See through fix #7

merged 1 commit into from
Jan 1, 2025

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backgamon
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Passing clipRange variable as a uniform and performing perspective divide in fragment shader for z_perspective = true solves the see through issue that affects many games.

Shader code for z_perspective = false is virtually unaltered.

Passing clipRange variable as a uniform and performing perspective divide in fragment shader for z_perspective = true solves the see through issue that affects many games.

Shader code for z_perspective = false is virtually unaltered.
@backgamon backgamon merged commit 6420210 into backgamon:master Jan 1, 2025
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2 participants