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NodeJS PulseAudio client, originally implemented by kayo and updated by gcampax

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Overview

PulseAudio is an free cross-platform audio server. This addon may be usefull for creating PulseAudio clients on JS, which runs on NodeJS. You can retrieve source/sink info from server, create Record and Playback streams.

This module provides libuv-based MainLoop API for PulseAudio Context, it means that client uses same thread, where V8 runs. Mainloop API consists of three things: I/O Event Polling, Deferred Calls and Timers. Resolution of timers limited by milliseconds.

This is a modification on kayo's original pulseaudio module containing the updates from gcampax's fork for compatibility with nodejs 6.10+ .

Installation

Install module with npm:

npm install pulseaudio-client

Usage

Require and use:

var PulseAudio = require('pulseaudio-client');
var context = PulseAudio();
var player = context.createPlaybackStream();
player.write(data);
player.on('drain', function(){
  player.end();
});

High-Level API

Context

Context is a base communication point for client.

var context = new PulseAudio({
  client: "my-awesome-app",           // optional client name ("node-pulse" by default)
  server: "my-preferred-server",      // optional server name
  flags: "noflags|noautospawn|nofail" // optional connection flags (see PulseAudio documentation)
});

You can listen context state.

context.on('state', function(state){
  // state == "connecting|authorizing|setting_name|ready|terminated"
});

And exceptions errors.

context.on('error', function(error){
  //
});

Before we can operating with context we may wait until connection will be established.

context.on('connection', function(){
  // operations
  context.end();
});

But usually it doesn't require, because any operations execute deferred.

How we can retrieve sink / source lists from server.

context.[sink|source](function(list){
  // list[0].name - name of first sink/source
});

And open streams.

Streams

Streams designed for sound i/o.

We can create record / playback streams.

var stream = context.playback({
  stream: "my-awesome-stream",                         // optional stream name ("node-stream" by default)
  device: "my-preferred-device",                       // optional device name
  format: "U8|S(16|24|32)(LE|BE)|F32(BE|LE)|(A|U)LAW", // optional sample format ("S16LE" by default)
  rate: 8000|22050|44100|48000|96000|192000|N,         // optional sample rate (44100 by default)
  channels: 1|2|N,                                     // optional channels (2 (stereo) by default)
  latency: 250000,                                     // optional latency in microseconds
  flags: 'adjust_latency|early_requests|...'           // optional flags (see Pulseaudio docs)
});

But really streams will be initialized after context connection established.

You can monitor stream state.

stream.on('state', function(state){
  // state == "creating|ready|terminated"
});

And stream errors.

stream.on('error', function(error){
  //
});

Before we can operating with stream we must wait until connection will be established.

stream.on('connection', function(){
  //
});

We can write / read data to / from stream by using NodeJS Stream API.

stream.write(chunk);
stream.on('data', function(chunk){
  //
});
recorder.pipe(player);
// and many more

In addition, we may pause / resume streams by calling stop / play methods.

stream.stop();
stream.play();

Stopping discards any unplayed samples from stream.

Of course, we can listen stop / play events and check stopped / playing properties.

Note that we don't need to use pause / resume methods with sound streams.

Licensing

This addon are available under GNU General Public License version 3.

node-pulseaudio — PulseAudio integration addon for NodeJS. Copyright © 2013 Kayo Phoenix [email protected]

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.

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